// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "GameFramework/GameplayMessageSubsystem.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
struct FGameplayTag;
#ifdef GAMEPLAYMESSAGERUNTIME_GameplayMessageSubsystem_generated_h
#error "GameplayMessageSubsystem.generated.h already included, missing '#pragma once' in GameplayMessageSubsystem.h"
#endif
#define GAMEPLAYMESSAGERUNTIME_GameplayMessageSubsystem_generated_h

#define FID_Projects_OLS_Plugins_GameplayMessageRouter_Source_GameplayMessageRuntime_Public_GameFramework_GameplayMessageSubsystem_h_27_GENERATED_BODY \
	friend struct Z_Construct_UScriptStruct_FGameplayMessageListenerHandle_Statics; \
	static class UScriptStruct* StaticStruct();


template<> GAMEPLAYMESSAGERUNTIME_API UScriptStruct* StaticStruct<struct FGameplayMessageListenerHandle>();

#define FID_Projects_OLS_Plugins_GameplayMessageRouter_Source_GameplayMessageRuntime_Public_GameFramework_GameplayMessageSubsystem_h_58_GENERATED_BODY \
	friend struct Z_Construct_UScriptStruct_FGameplayMessageListenerData_Statics; \
	GAMEPLAYMESSAGERUNTIME_API static class UScriptStruct* StaticStruct();


template<> GAMEPLAYMESSAGERUNTIME_API UScriptStruct* StaticStruct<struct FGameplayMessageListenerData>();

#define FID_Projects_OLS_Plugins_GameplayMessageRouter_Source_GameplayMessageRuntime_Public_GameFramework_GameplayMessageSubsystem_h_88_INCLASS_NO_PURE_DECLS \
private: \
	static void StaticRegisterNativesUGameplayMessageSubsystem(); \
	friend struct Z_Construct_UClass_UGameplayMessageSubsystem_Statics; \
public: \
	DECLARE_CLASS(UGameplayMessageSubsystem, UGameInstanceSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayMessageRuntime"), NO_API) \
	DECLARE_SERIALIZER(UGameplayMessageSubsystem)


#define FID_Projects_OLS_Plugins_GameplayMessageRouter_Source_GameplayMessageRuntime_Public_GameFramework_GameplayMessageSubsystem_h_88_ENHANCED_CONSTRUCTORS \
	/** Standard constructor, called after all reflected properties have been initialized */ \
	NO_API UGameplayMessageSubsystem(); \
private: \
	/** Private move- and copy-constructors, should never be used */ \
	UGameplayMessageSubsystem(UGameplayMessageSubsystem&&); \
	UGameplayMessageSubsystem(const UGameplayMessageSubsystem&); \
public: \
	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UGameplayMessageSubsystem); \
	DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayMessageSubsystem); \
	DEFINE_DEFAULT_CONSTRUCTOR_CALL(UGameplayMessageSubsystem) \
	NO_API virtual ~UGameplayMessageSubsystem();


#define FID_Projects_OLS_Plugins_GameplayMessageRouter_Source_GameplayMessageRuntime_Public_GameFramework_GameplayMessageSubsystem_h_85_PROLOG
#define FID_Projects_OLS_Plugins_GameplayMessageRouter_Source_GameplayMessageRuntime_Public_GameFramework_GameplayMessageSubsystem_h_88_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	FID_Projects_OLS_Plugins_GameplayMessageRouter_Source_GameplayMessageRuntime_Public_GameFramework_GameplayMessageSubsystem_h_88_INCLASS_NO_PURE_DECLS \
	FID_Projects_OLS_Plugins_GameplayMessageRouter_Source_GameplayMessageRuntime_Public_GameFramework_GameplayMessageSubsystem_h_88_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


template<> GAMEPLAYMESSAGERUNTIME_API UClass* StaticClass<class UGameplayMessageSubsystem>();

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Projects_OLS_Plugins_GameplayMessageRouter_Source_GameplayMessageRuntime_Public_GameFramework_GameplayMessageSubsystem_h


PRAGMA_ENABLE_DEPRECATION_WARNINGS
