// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "K2Node_AsyncAction_ListenForGameplayMessages.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef GAMEPLAYMESSAGENODES_K2Node_AsyncAction_ListenForGameplayMessages_generated_h
#error "K2Node_AsyncAction_ListenForGameplayMessages.generated.h already included, missing '#pragma once' in K2Node_AsyncAction_ListenForGameplayMessages.h"
#endif
#define GAMEPLAYMESSAGENODES_K2Node_AsyncAction_ListenForGameplayMessages_generated_h

#define FID_Projects_OLS_Plugins_GameplayMessageRouter_Source_GameplayMessageNodes_Public_K2Node_AsyncAction_ListenForGameplayMessages_h_24_INCLASS_NO_PURE_DECLS \
private: \
	static void StaticRegisterNativesUK2Node_AsyncAction_ListenForGameplayMessages(); \
	friend struct Z_Construct_UClass_UK2Node_AsyncAction_ListenForGameplayMessages_Statics; \
public: \
	DECLARE_CLASS(UK2Node_AsyncAction_ListenForGameplayMessages, UK2Node_AsyncAction, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayMessageNodes"), NO_API) \
	DECLARE_SERIALIZER(UK2Node_AsyncAction_ListenForGameplayMessages)


#define FID_Projects_OLS_Plugins_GameplayMessageRouter_Source_GameplayMessageNodes_Public_K2Node_AsyncAction_ListenForGameplayMessages_h_24_ENHANCED_CONSTRUCTORS \
	/** Standard constructor, called after all reflected properties have been initialized */ \
	NO_API UK2Node_AsyncAction_ListenForGameplayMessages(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
private: \
	/** Private move- and copy-constructors, should never be used */ \
	UK2Node_AsyncAction_ListenForGameplayMessages(UK2Node_AsyncAction_ListenForGameplayMessages&&); \
	UK2Node_AsyncAction_ListenForGameplayMessages(const UK2Node_AsyncAction_ListenForGameplayMessages&); \
public: \
	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UK2Node_AsyncAction_ListenForGameplayMessages); \
	DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UK2Node_AsyncAction_ListenForGameplayMessages); \
	DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UK2Node_AsyncAction_ListenForGameplayMessages) \
	NO_API virtual ~UK2Node_AsyncAction_ListenForGameplayMessages();


#define FID_Projects_OLS_Plugins_GameplayMessageRouter_Source_GameplayMessageNodes_Public_K2Node_AsyncAction_ListenForGameplayMessages_h_21_PROLOG
#define FID_Projects_OLS_Plugins_GameplayMessageRouter_Source_GameplayMessageNodes_Public_K2Node_AsyncAction_ListenForGameplayMessages_h_24_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	FID_Projects_OLS_Plugins_GameplayMessageRouter_Source_GameplayMessageNodes_Public_K2Node_AsyncAction_ListenForGameplayMessages_h_24_INCLASS_NO_PURE_DECLS \
	FID_Projects_OLS_Plugins_GameplayMessageRouter_Source_GameplayMessageNodes_Public_K2Node_AsyncAction_ListenForGameplayMessages_h_24_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


template<> GAMEPLAYMESSAGENODES_API UClass* StaticClass<class UK2Node_AsyncAction_ListenForGameplayMessages>();

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Projects_OLS_Plugins_GameplayMessageRouter_Source_GameplayMessageNodes_Public_K2Node_AsyncAction_ListenForGameplayMessages_h


PRAGMA_ENABLE_DEPRECATION_WARNINGS
