// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/GeneratedCppIncludes.h"
#include "GameplayMessageRuntime/Public/GameFramework/GameplayMessageSubsystem.h"
#include "Runtime/Engine/Classes/Engine/GameInstance.h"
#include "Runtime/GameplayTags/Classes/GameplayTagContainer.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeGameplayMessageSubsystem() {}

// Begin Cross Module References
ENGINE_API UClass* Z_Construct_UClass_UGameInstanceSubsystem();
GAMEPLAYMESSAGERUNTIME_API UClass* Z_Construct_UClass_UGameplayMessageSubsystem();
GAMEPLAYMESSAGERUNTIME_API UClass* Z_Construct_UClass_UGameplayMessageSubsystem_NoRegister();
GAMEPLAYMESSAGERUNTIME_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayMessageListenerData();
GAMEPLAYMESSAGERUNTIME_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayMessageListenerHandle();
GAMEPLAYTAGS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayTag();
UPackage* Z_Construct_UPackage__Script_GameplayMessageRuntime();
// End Cross Module References

// Begin ScriptStruct FGameplayMessageListenerHandle
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_GameplayMessageListenerHandle;
class UScriptStruct* FGameplayMessageListenerHandle::StaticStruct()
{
	if (!Z_Registration_Info_UScriptStruct_GameplayMessageListenerHandle.OuterSingleton)
	{
		Z_Registration_Info_UScriptStruct_GameplayMessageListenerHandle.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGameplayMessageListenerHandle, (UObject*)Z_Construct_UPackage__Script_GameplayMessageRuntime(), TEXT("GameplayMessageListenerHandle"));
	}
	return Z_Registration_Info_UScriptStruct_GameplayMessageListenerHandle.OuterSingleton;
}
template<> GAMEPLAYMESSAGERUNTIME_API UScriptStruct* StaticStruct<FGameplayMessageListenerHandle>()
{
	return FGameplayMessageListenerHandle::StaticStruct();
}
struct Z_Construct_UScriptStruct_FGameplayMessageListenerHandle_Statics
{
#if WITH_METADATA
	static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
		{ "BlueprintType", "true" },
#if !UE_BUILD_SHIPPING
		{ "Comment", "/**\n * An opaque handle that can be used to remove a previously registered message listener\n * @see UGameplayMessageSubsystem::RegisterListener and UGameplayMessageSubsystem::UnregisterListener\n */" },
#endif
		{ "ModuleRelativePath", "Public/GameFramework/GameplayMessageSubsystem.h" },
#if !UE_BUILD_SHIPPING
		{ "ToolTip", "An opaque handle that can be used to remove a previously registered message listener\n@see UGameplayMessageSubsystem::RegisterListener and UGameplayMessageSubsystem::UnregisterListener" },
#endif
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Subsystem_MetaData[] = {
		{ "ModuleRelativePath", "Public/GameFramework/GameplayMessageSubsystem.h" },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Channel_MetaData[] = {
		{ "ModuleRelativePath", "Public/GameFramework/GameplayMessageSubsystem.h" },
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ID_MetaData[] = {
		{ "ModuleRelativePath", "Public/GameFramework/GameplayMessageSubsystem.h" },
	};
#endif // WITH_METADATA
	static const UECodeGen_Private::FWeakObjectPropertyParams NewProp_Subsystem;
	static const UECodeGen_Private::FStructPropertyParams NewProp_Channel;
	static const UECodeGen_Private::FIntPropertyParams NewProp_ID;
	static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
	static void* NewStructOps()
	{
		return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FGameplayMessageListenerHandle>();
	}
	static const UECodeGen_Private::FStructParams StructParams;
};
const UECodeGen_Private::FWeakObjectPropertyParams Z_Construct_UScriptStruct_FGameplayMessageListenerHandle_Statics::NewProp_Subsystem = { "Subsystem", nullptr, (EPropertyFlags)0x0044000000002000, UECodeGen_Private::EPropertyGenFlags::WeakObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayMessageListenerHandle, Subsystem), Z_Construct_UClass_UGameplayMessageSubsystem_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Subsystem_MetaData), NewProp_Subsystem_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FGameplayMessageListenerHandle_Statics::NewProp_Channel = { "Channel", nullptr, (EPropertyFlags)0x0040000000002000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayMessageListenerHandle, Channel), Z_Construct_UScriptStruct_FGameplayTag, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Channel_MetaData), NewProp_Channel_MetaData) }; // 1298103297
const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FGameplayMessageListenerHandle_Statics::NewProp_ID = { "ID", nullptr, (EPropertyFlags)0x0040000000002000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayMessageListenerHandle, ID), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ID_MetaData), NewProp_ID_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FGameplayMessageListenerHandle_Statics::PropPointers[] = {
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayMessageListenerHandle_Statics::NewProp_Subsystem,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayMessageListenerHandle_Statics::NewProp_Channel,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayMessageListenerHandle_Statics::NewProp_ID,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayMessageListenerHandle_Statics::PropPointers) < 2048);
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGameplayMessageListenerHandle_Statics::StructParams = {
	(UObject* (*)())Z_Construct_UPackage__Script_GameplayMessageRuntime,
	nullptr,
	&NewStructOps,
	"GameplayMessageListenerHandle",
	Z_Construct_UScriptStruct_FGameplayMessageListenerHandle_Statics::PropPointers,
	UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayMessageListenerHandle_Statics::PropPointers),
	sizeof(FGameplayMessageListenerHandle),
	alignof(FGameplayMessageListenerHandle),
	RF_Public|RF_Transient|RF_MarkAsNative,
	EStructFlags(0x00000201),
	METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayMessageListenerHandle_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGameplayMessageListenerHandle_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FGameplayMessageListenerHandle()
{
	if (!Z_Registration_Info_UScriptStruct_GameplayMessageListenerHandle.InnerSingleton)
	{
		UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_GameplayMessageListenerHandle.InnerSingleton, Z_Construct_UScriptStruct_FGameplayMessageListenerHandle_Statics::StructParams);
	}
	return Z_Registration_Info_UScriptStruct_GameplayMessageListenerHandle.InnerSingleton;
}
// End ScriptStruct FGameplayMessageListenerHandle

// Begin ScriptStruct FGameplayMessageListenerData
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_GameplayMessageListenerData;
class UScriptStruct* FGameplayMessageListenerData::StaticStruct()
{
	if (!Z_Registration_Info_UScriptStruct_GameplayMessageListenerData.OuterSingleton)
	{
		Z_Registration_Info_UScriptStruct_GameplayMessageListenerData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGameplayMessageListenerData, (UObject*)Z_Construct_UPackage__Script_GameplayMessageRuntime(), TEXT("GameplayMessageListenerData"));
	}
	return Z_Registration_Info_UScriptStruct_GameplayMessageListenerData.OuterSingleton;
}
template<> GAMEPLAYMESSAGERUNTIME_API UScriptStruct* StaticStruct<FGameplayMessageListenerData>()
{
	return FGameplayMessageListenerData::StaticStruct();
}
struct Z_Construct_UScriptStruct_FGameplayMessageListenerData_Statics
{
#if WITH_METADATA
	static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
#if !UE_BUILD_SHIPPING
		{ "Comment", "/** \n * Entry information for a single registered listener\n */" },
#endif
		{ "ModuleRelativePath", "Public/GameFramework/GameplayMessageSubsystem.h" },
#if !UE_BUILD_SHIPPING
		{ "ToolTip", "Entry information for a single registered listener" },
#endif
	};
#endif // WITH_METADATA
	static void* NewStructOps()
	{
		return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FGameplayMessageListenerData>();
	}
	static const UECodeGen_Private::FStructParams StructParams;
};
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGameplayMessageListenerData_Statics::StructParams = {
	(UObject* (*)())Z_Construct_UPackage__Script_GameplayMessageRuntime,
	nullptr,
	&NewStructOps,
	"GameplayMessageListenerData",
	nullptr,
	0,
	sizeof(FGameplayMessageListenerData),
	alignof(FGameplayMessageListenerData),
	RF_Public|RF_Transient|RF_MarkAsNative,
	EStructFlags(0x00000001),
	METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayMessageListenerData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGameplayMessageListenerData_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FGameplayMessageListenerData()
{
	if (!Z_Registration_Info_UScriptStruct_GameplayMessageListenerData.InnerSingleton)
	{
		UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_GameplayMessageListenerData.InnerSingleton, Z_Construct_UScriptStruct_FGameplayMessageListenerData_Statics::StructParams);
	}
	return Z_Registration_Info_UScriptStruct_GameplayMessageListenerData.InnerSingleton;
}
// End ScriptStruct FGameplayMessageListenerData

// Begin Class UGameplayMessageSubsystem Function K2_BroadcastMessage
struct Z_Construct_UFunction_UGameplayMessageSubsystem_K2_BroadcastMessage_Statics
{
	struct GameplayMessageSubsystem_eventK2_BroadcastMessage_Parms
	{
		FGameplayTag Channel;
		int32 Message;
	};
#if WITH_METADATA
	static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
		{ "AllowAbstract", "false" },
		{ "Category", "Messaging" },
#if !UE_BUILD_SHIPPING
		{ "Comment", "/**\n\x09 * Broadcast a message on the specified channel\n\x09 *\n\x09 * @param Channel\x09\x09\x09The message channel to broadcast on\n\x09 * @param Message\x09\x09\x09The message to send (must be the same type of UScriptStruct expected by the listeners for this channel, otherwise an error will be logged)\n\x09 */" },
#endif
		{ "CustomStructureParam", "Message" },
		{ "CustomThunk", "true" },
		{ "DisplayName", "Broadcast Message" },
		{ "ModuleRelativePath", "Public/GameFramework/GameplayMessageSubsystem.h" },
#if !UE_BUILD_SHIPPING
		{ "ToolTip", "Broadcast a message on the specified channel\n\n@param Channel                       The message channel to broadcast on\n@param Message                       The message to send (must be the same type of UScriptStruct expected by the listeners for this channel, otherwise an error will be logged)" },
#endif
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Message_MetaData[] = {
		{ "NativeConst", "" },
	};
#endif // WITH_METADATA
	static const UECodeGen_Private::FStructPropertyParams NewProp_Channel;
	static const UECodeGen_Private::FIntPropertyParams NewProp_Message;
	static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
	static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayMessageSubsystem_K2_BroadcastMessage_Statics::NewProp_Channel = { "Channel", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayMessageSubsystem_eventK2_BroadcastMessage_Parms, Channel), Z_Construct_UScriptStruct_FGameplayTag, METADATA_PARAMS(0, nullptr) }; // 1298103297
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayMessageSubsystem_K2_BroadcastMessage_Statics::NewProp_Message = { "Message", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayMessageSubsystem_eventK2_BroadcastMessage_Parms, Message), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Message_MetaData), NewProp_Message_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayMessageSubsystem_K2_BroadcastMessage_Statics::PropPointers[] = {
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayMessageSubsystem_K2_BroadcastMessage_Statics::NewProp_Channel,
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayMessageSubsystem_K2_BroadcastMessage_Statics::NewProp_Message,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayMessageSubsystem_K2_BroadcastMessage_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayMessageSubsystem_K2_BroadcastMessage_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UGameplayMessageSubsystem, nullptr, "K2_BroadcastMessage", nullptr, nullptr, Z_Construct_UFunction_UGameplayMessageSubsystem_K2_BroadcastMessage_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayMessageSubsystem_K2_BroadcastMessage_Statics::PropPointers), sizeof(Z_Construct_UFunction_UGameplayMessageSubsystem_K2_BroadcastMessage_Statics::GameplayMessageSubsystem_eventK2_BroadcastMessage_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04480401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayMessageSubsystem_K2_BroadcastMessage_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayMessageSubsystem_K2_BroadcastMessage_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UGameplayMessageSubsystem_K2_BroadcastMessage_Statics::GameplayMessageSubsystem_eventK2_BroadcastMessage_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UGameplayMessageSubsystem_K2_BroadcastMessage()
{
	static UFunction* ReturnFunction = nullptr;
	if (!ReturnFunction)
	{
		UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayMessageSubsystem_K2_BroadcastMessage_Statics::FuncParams);
	}
	return ReturnFunction;
}
// End Class UGameplayMessageSubsystem Function K2_BroadcastMessage

// Begin Class UGameplayMessageSubsystem
void UGameplayMessageSubsystem::StaticRegisterNativesUGameplayMessageSubsystem()
{
	UClass* Class = UGameplayMessageSubsystem::StaticClass();
	static const FNameNativePtrPair Funcs[] = {
		{ "K2_BroadcastMessage", &UGameplayMessageSubsystem::execK2_BroadcastMessage },
	};
	FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UGameplayMessageSubsystem);
UClass* Z_Construct_UClass_UGameplayMessageSubsystem_NoRegister()
{
	return UGameplayMessageSubsystem::StaticClass();
}
struct Z_Construct_UClass_UGameplayMessageSubsystem_Statics
{
#if WITH_METADATA
	static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
#if !UE_BUILD_SHIPPING
		{ "Comment", "/**\n * This system allows event raisers and listeners to register for messages without\n * having to know about each other directly, though they must agree on the format\n * of the message (as a USTRUCT() type).\n *\n *\n * You can get to the message router from the game instance:\n *    UGameInstance::GetSubsystem<UGameplayMessageSubsystem>(GameInstance)\n * or directly from anything that has a route to a world:\n *    UGameplayMessageSubsystem::Get(WorldContextObject)\n *\n * Note that call order when there are multiple listeners for the same channel is\n * not guaranteed and can change over time!\n */" },
#endif
		{ "IncludePath", "GameFramework/GameplayMessageSubsystem.h" },
		{ "ModuleRelativePath", "Public/GameFramework/GameplayMessageSubsystem.h" },
#if !UE_BUILD_SHIPPING
		{ "ToolTip", "This system allows event raisers and listeners to register for messages without\nhaving to know about each other directly, though they must agree on the format\nof the message (as a USTRUCT() type).\n\n\nYou can get to the message router from the game instance:\n   UGameInstance::GetSubsystem<UGameplayMessageSubsystem>(GameInstance)\nor directly from anything that has a route to a world:\n   UGameplayMessageSubsystem::Get(WorldContextObject)\n\nNote that call order when there are multiple listeners for the same channel is\nnot guaranteed and can change over time!" },
#endif
	};
#endif // WITH_METADATA
	static UObject* (*const DependentSingletons[])();
	static constexpr FClassFunctionLinkInfo FuncInfo[] = {
		{ &Z_Construct_UFunction_UGameplayMessageSubsystem_K2_BroadcastMessage, "K2_BroadcastMessage" }, // 4235780623
	};
	static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
	static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
		TCppClassTypeTraits<UGameplayMessageSubsystem>::IsAbstract,
	};
	static const UECodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UGameplayMessageSubsystem_Statics::DependentSingletons[])() = {
	(UObject* (*)())Z_Construct_UClass_UGameInstanceSubsystem,
	(UObject* (*)())Z_Construct_UPackage__Script_GameplayMessageRuntime,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayMessageSubsystem_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayMessageSubsystem_Statics::ClassParams = {
	&UGameplayMessageSubsystem::StaticClass,
	nullptr,
	&StaticCppClassTypeInfo,
	DependentSingletons,
	FuncInfo,
	nullptr,
	nullptr,
	UE_ARRAY_COUNT(DependentSingletons),
	UE_ARRAY_COUNT(FuncInfo),
	0,
	0,
	0x001000A0u,
	METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayMessageSubsystem_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayMessageSubsystem_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_UGameplayMessageSubsystem()
{
	if (!Z_Registration_Info_UClass_UGameplayMessageSubsystem.OuterSingleton)
	{
		UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayMessageSubsystem.OuterSingleton, Z_Construct_UClass_UGameplayMessageSubsystem_Statics::ClassParams);
	}
	return Z_Registration_Info_UClass_UGameplayMessageSubsystem.OuterSingleton;
}
template<> GAMEPLAYMESSAGERUNTIME_API UClass* StaticClass<UGameplayMessageSubsystem>()
{
	return UGameplayMessageSubsystem::StaticClass();
}
UGameplayMessageSubsystem::UGameplayMessageSubsystem() {}
DEFINE_VTABLE_PTR_HELPER_CTOR(UGameplayMessageSubsystem);
UGameplayMessageSubsystem::~UGameplayMessageSubsystem() {}
// End Class UGameplayMessageSubsystem

// Begin Registration
struct Z_CompiledInDeferFile_FID_Projects_OLS_Plugins_GameplayMessageRouter_Source_GameplayMessageRuntime_Public_GameFramework_GameplayMessageSubsystem_h_Statics
{
	static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
		{ FGameplayMessageListenerHandle::StaticStruct, Z_Construct_UScriptStruct_FGameplayMessageListenerHandle_Statics::NewStructOps, TEXT("GameplayMessageListenerHandle"), &Z_Registration_Info_UScriptStruct_GameplayMessageListenerHandle, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGameplayMessageListenerHandle), 2295597265U) },
		{ FGameplayMessageListenerData::StaticStruct, Z_Construct_UScriptStruct_FGameplayMessageListenerData_Statics::NewStructOps, TEXT("GameplayMessageListenerData"), &Z_Registration_Info_UScriptStruct_GameplayMessageListenerData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGameplayMessageListenerData), 1223272090U) },
	};
	static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
		{ Z_Construct_UClass_UGameplayMessageSubsystem, UGameplayMessageSubsystem::StaticClass, TEXT("UGameplayMessageSubsystem"), &Z_Registration_Info_UClass_UGameplayMessageSubsystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayMessageSubsystem), 1007149444U) },
	};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Projects_OLS_Plugins_GameplayMessageRouter_Source_GameplayMessageRuntime_Public_GameFramework_GameplayMessageSubsystem_h_1523141913(TEXT("/Script/GameplayMessageRuntime"),
	Z_CompiledInDeferFile_FID_Projects_OLS_Plugins_GameplayMessageRouter_Source_GameplayMessageRuntime_Public_GameFramework_GameplayMessageSubsystem_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Projects_OLS_Plugins_GameplayMessageRouter_Source_GameplayMessageRuntime_Public_GameFramework_GameplayMessageSubsystem_h_Statics::ClassInfo),
	Z_CompiledInDeferFile_FID_Projects_OLS_Plugins_GameplayMessageRouter_Source_GameplayMessageRuntime_Public_GameFramework_GameplayMessageSubsystem_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Projects_OLS_Plugins_GameplayMessageRouter_Source_GameplayMessageRuntime_Public_GameFramework_GameplayMessageSubsystem_h_Statics::ScriptStructInfo),
	nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS
