// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action.

#pragma once

#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "GameFramework/CharacterMovementComponent.h"
#include "OLSCharacterMovementComponent.generated.h"


UCLASS(Config = Game)
class OLS_API UOLSCharacterMovementComponent : public UCharacterMovementComponent
{
	GENERATED_BODY()

public:
	// Sets default values for this component's properties
	UOLSCharacterMovementComponent(const FObjectInitializer& objectInitializer);

};
