// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for GameplayMessageNodes
#pragma once
#include "/Users/sayohyeah/Desktop/Projects/OLS/Intermediate/Build/Mac/arm64/olsEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Project.NoValFmtStr.ValApi.Cpp20.InclOrderUnreal5_3.h"
#undef GAMEPLAYMESSAGENODES_API
#define UE_IS_ENGINE_MODULE 0
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_VALIDATE_FORMAT_STRINGS 0
#define UE_VALIDATE_INTERNAL_API 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 1
#define UE_PROJECT_NAME ols
#define UE_TARGET_NAME olsEditor
#define UE_MODULE_NAME "GameplayMessageNodes"
#define UE_PLUGIN_NAME "GameplayMessageRouter"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() 
#define IMPLEMENT_SIGNING_KEY_REGISTRATION() 
#define GAMEPLAYMESSAGERUNTIME_API DLLIMPORT
#define GAMEPLAYMESSAGENODES_API DLLEXPORT
