OLS/Source/ols/ols.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ols : ModuleRules
{
public ols(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new[]
{
"Core",
"CoreUObject",
"Engine",
"GameplayTags",
"GameplayTasks",
"GameplayAbilities",
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"GameFeatures",
"ModularGameplay",
"EnhancedInput",
"OLSAnimation", "AIModule", "CommonLoadingScreen",
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});
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PrivateDependencyModuleNames.AddRange(new[]
{
"InputCore",
"AnimGraphRuntime",
"GameplayMessageRuntime",
"NetCore"
});
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// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}