OLS/Source/OLSAnimation/OLSAnimation.Build.cs

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using UnrealBuildTool;
public class OLSAnimation : ModuleRules
{
public OLSAnimation(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
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"Core",
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}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"AnimGraphRuntime",
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"GameplayTags",
"GameplayAbilities",
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}
);
}
}