36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
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// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action.
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#include "Cheats/OLSCheatManager.h"
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#include "GameplayTagContainer.h"
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#include "OLSGameplayTags.h"
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#include "OLSMessages.h"
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#include "Characters/OLSCharacter.h"
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#include "GameFramework/CharacterMovementComponent.h"
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#include "GameFramework/GameplayMessageSubsystem.h"
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#include "Kismet/KismetSystemLibrary.h"
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void UOLSCheatManager::CheatModifyMaxSpeed(const float speed)
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{
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const TObjectPtr<APlayerController> pController = Cast<APlayerController>(GetOuter());
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if (pController)
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{
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const TObjectPtr<AOLSCharacter> pCharacter = Cast<AOLSCharacter>(pController->GetCharacter());
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if (pCharacter)
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{
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pCharacter->GetCharacterMovement()->MaxWalkSpeed = speed;
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}
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}
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}
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void UOLSCheatManager::ToggleDebugAnim(const bool shouldEnable) const
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{
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FOLSBasicMessage message;
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message.bShouldEnable = shouldEnable;
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UGameplayMessageSubsystem& messageSubsystem = UGameplayMessageSubsystem::Get(this);
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messageSubsystem.BroadcastMessage(FGameplayTag::RequestGameplayTag(GTag_Cheat_Debug_ToggleDebugAnim),
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MoveTemp(message));
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}
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