OLS/Source/ols.Target.cs

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2024-09-22 21:11:19 +00:00
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class olsTarget : TargetRules
{
public olsTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V4;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3;
ExtraModuleNames.Add("ols");
RegisterModulesCreatedByRider();
}
private void RegisterModulesCreatedByRider()
{
ExtraModuleNames.AddRange(new string[] { "OLSAnimationEditor" });
}
}