OLS/Source/ols/Public/AbilitySystem/OLSAbilitySimpleFailureMessage.h

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// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action.
#pragma once
#include "CoreMinimal.h"
#include "NativeGameplayTags.h"
#include "GameplayTagContainer.h"
#include "OLSAbilitySimpleFailureMessage.generated.h"
UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_ABILITY_SIMPLE_FAILURE_MESSAGE);
USTRUCT(BlueprintType)
struct FOLSAbilitySimpleFailureMessage
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite)
TObjectPtr<class APlayerController> PlayerController = nullptr;
UPROPERTY(BlueprintReadWrite)
FGameplayTagContainer FailureTags;
UPROPERTY(BlueprintReadWrite)
FText UserFacingReason;
};