OLS/Source/ols/Public/GameFeatures/OLSGameFeatureAction_WorldActionBase.h

39 lines
1.2 KiB
C
Raw Normal View History

// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action.
#pragma once
#include "CoreMinimal.h"
#include "GameFeatureAction.h"
#include "GameFeaturesSubsystem.h"
#include "OLSGameFeatureAction_WorldActionBase.generated.h"
/**
* Base class for GameFeatureActions that wish to do something world specific.
*/
UCLASS(Abstract)
class OLS_API UOLSGameFeatureAction_WorldActionBase : public UGameFeatureAction
{
GENERATED_BODY()
public:
//~ Begin UGameFeatureAction interface
virtual void OnGameFeatureActivating(FGameFeatureActivatingContext& context) override;
virtual void OnGameFeatureDeactivating(FGameFeatureDeactivatingContext& context) override;
//~ End UGameFeatureAction interface
private:
void HandleGameInstanceStart(UGameInstance* gameInstance, FGameFeatureStateChangeContext changeContext);
/** Override with the action-specific logic */
virtual void AddToWorld(const FWorldContext& worldContext,
const FGameFeatureStateChangeContext& changeContext) PURE_VIRTUAL(
UOLSGameFeatureAction_WorldActionBase::AddToWorld);
private:
TMap<FGameFeatureStateChangeContext, FDelegateHandle> GameInstanceStartHandles;
};