OLS/Source/ols/Public/GameModes/OLSExperienceManager.h

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// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action.
#pragma once
#include "CoreMinimal.h"
#include "Subsystems/EngineSubsystem.h"
#include "OLSExperienceManager.generated.h"
/**
* Manager for experiences - primarily for arbitration between multiple PIE sessions
*/
UCLASS(MinimalAPI)
class UOLSExperienceManager : public UEngineSubsystem
{
GENERATED_BODY()
public:
#if WITH_EDITOR
OLS_API void OnPlayInEditorBegun();
static void NotifyOfPluginActivation(const FString pluginURL);
static bool RequestToDeactivatePlugin(const FString pluginURL);
#else
static void NotifyOfPluginActivation(const FString pluginURL) {}
static bool RequestToDeactivatePlugin(const FString pluginURL) { return true; }
#endif
private:
// The map of requests to active count for a given game feature plugin
// (to allow first in, last out activation management during PIE)
TMap<FString, int32> GameFeaturePluginRequestCountMap;
};