39 lines
1.1 KiB
C
39 lines
1.1 KiB
C
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// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameplayTagContainer.h"
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#include "OLSVerbMessage.generated.h"
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// Represents a generic message of the form Instigator Verb Target (in Context, with Magnitude)
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USTRUCT(BlueprintType)
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struct FOLSVerbMessage
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{
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GENERATED_BODY()
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UPROPERTY(BlueprintReadWrite, Category=Gameplay)
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FGameplayTag Verb = FGameplayTag::EmptyTag;
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UPROPERTY(BlueprintReadWrite, Category=Gameplay)
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TObjectPtr<class UObject> Instigator = nullptr;
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UPROPERTY(BlueprintReadWrite, Category=Gameplay)
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TObjectPtr<class UObject> Target = nullptr;
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UPROPERTY(BlueprintReadWrite, Category=Gameplay)
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FGameplayTagContainer InstigatorTags;
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UPROPERTY(BlueprintReadWrite, Category=Gameplay)
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FGameplayTagContainer TargetTags;
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UPROPERTY(BlueprintReadWrite, Category=Gameplay)
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FGameplayTagContainer ContextTags;
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UPROPERTY(BlueprintReadWrite, Category=Gameplay)
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double Magnitude = 1.0;
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// Returns a debug string representation of this message
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OLS_API FString ToString() const;
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};
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