44 lines
1.2 KiB
C
44 lines
1.2 KiB
C
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// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/GameState.h"
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#include "OLSModularGameState.generated.h"
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/** Pair this with a ModularGameModeBase */
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UCLASS(Blueprintable)
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class OLS_API AOLSModularGameStateBase : public AGameStateBase
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{
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GENERATED_BODY()
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public:
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// -- Begin Actor implementation
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virtual void PreInitializeComponents() override;
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virtual void BeginPlay() override;
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virtual void EndPlay(const EEndPlayReason::Type endPlayReason) override;
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// -- End Actor Implementation
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};
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/** Pair this with a ModularGameState */
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UCLASS(Blueprintable)
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class OLS_API AOLSModularGameState : public AGameState
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{
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GENERATED_BODY()
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public:
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// -- Begin Actor implementation
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virtual void PreInitializeComponents() override;
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virtual void BeginPlay() override;
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virtual void EndPlay(const EEndPlayReason::Type endPlayReason) override;
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// -- End Actor Implementation
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protected:
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// -- Begin Actor implementation
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virtual void HandleMatchHasStarted() override;
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// -- End Actor Implementation
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};
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