OLS/Source/ols/Public/ModularGameplayActors/OLSModularGameState.h

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2025-01-04 16:41:49 +00:00
// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/GameState.h"
#include "OLSModularGameState.generated.h"
/** Pair this with a ModularGameModeBase */
UCLASS(Blueprintable)
class OLS_API AOLSModularGameStateBase : public AGameStateBase
{
GENERATED_BODY()
public:
// -- Begin Actor implementation
virtual void PreInitializeComponents() override;
virtual void BeginPlay() override;
virtual void EndPlay(const EEndPlayReason::Type endPlayReason) override;
// -- End Actor Implementation
};
/** Pair this with a ModularGameState */
UCLASS(Blueprintable)
class OLS_API AOLSModularGameState : public AGameState
{
GENERATED_BODY()
public:
// -- Begin Actor implementation
virtual void PreInitializeComponents() override;
virtual void BeginPlay() override;
virtual void EndPlay(const EEndPlayReason::Type endPlayReason) override;
// -- End Actor Implementation
protected:
// -- Begin Actor implementation
virtual void HandleMatchHasStarted() override;
// -- End Actor Implementation
};