2025-01-04 16:41:49 +00:00
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// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/GameMode.h"
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#include "GameFramework/GameModeBase.h"
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#include "OLSModularGameMode.generated.h"
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/** Pair this with a ModularGameStateBase */
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UCLASS(Blueprintable)
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class OLS_API AOLSModularGameModeBase : public AGameModeBase
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{
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GENERATED_BODY()
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public:
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2025-01-14 20:35:23 +00:00
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AOLSModularGameModeBase(const FObjectInitializer& objectInitializer);
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2025-01-04 16:41:49 +00:00
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};
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/** Pair this with a ModularGameState */
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UCLASS(Blueprintable)
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class OLS_API AOLSModularGameMode : public AGameMode
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{
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GENERATED_BODY()
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public:
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2025-01-14 20:35:23 +00:00
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AOLSModularGameMode(const FObjectInitializer& objectInitializer);
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2025-01-04 16:41:49 +00:00
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};
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