2024-09-22 21:11:19 +00:00
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using System.IO;
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using UnrealBuildTool;
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public class OLSAnimationEditor : ModuleRules
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{
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public OLSAnimationEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new[]
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{
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"Core", "CoreUObject", "Engine", "UnrealEd", "AnimGraph",
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"BlueprintGraph", "SlateCore", "ToolMenus", "Slate", "AnimationBlueprintEditor", "OLSAnimation"
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});
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PrivateDependencyModuleNames.AddRange(new string[] { "MessageLog" });
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2025-01-16 18:09:31 +00:00
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// Header files path
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PublicIncludePaths.AddRange(new[] { "OLSAnimationEditor/Public" });
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// Source files path
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PrivateIncludePaths.AddRange(new[] { "OLSAnimationEditor/Private" });
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2024-09-22 21:11:19 +00:00
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}
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}
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