OLS/Source/ols/Private/ModularGameplayActors/OLSModularGameMode.cpp

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// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action.
#include "ModularGameplayActors/OLSModularGameMode.h"
#include "ModularGameplayActors/OLSModularCharacter.h"
#include "ModularGameplayActors/OLSModularGameState.h"
#include "ModularGameplayActors/OLSModularPlayerController.h"
#include "ModularGameplayActors/OLSModularPlayerState.h"
AOLSModularGameModeBase::AOLSModularGameModeBase(const FObjectInitializer& objectInitializer) : Super(objectInitializer)
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{
GameStateClass = AOLSModularGameStateBase::StaticClass();
PlayerControllerClass = AOLSModularPlayerController::StaticClass();
PlayerStateClass = AOLSModularPlayerState::StaticClass();
DefaultPawnClass = AOLSModularCharacter::StaticClass();
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}
AOLSModularGameMode::AOLSModularGameMode(const FObjectInitializer& objectInitializer) : Super(objectInitializer)
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{
GameStateClass = AOLSModularGameStateBase::StaticClass();
PlayerControllerClass = AOLSModularPlayerController::StaticClass();
PlayerStateClass = AOLSModularPlayerState::StaticClass();
DefaultPawnClass = AOLSModularCharacter::StaticClass();
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}