2024-09-22 21:11:19 +00:00
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using UnrealBuildTool;
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public class OLSAnimation : ModuleRules
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{
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public OLSAnimation(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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2025-01-06 21:29:37 +00:00
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"Core",
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2024-09-22 21:11:19 +00:00
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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"AnimGraphRuntime",
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2025-01-04 16:41:49 +00:00
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"GameplayTags",
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"GameplayAbilities",
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2024-09-22 21:11:19 +00:00
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}
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);
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2025-01-16 18:09:31 +00:00
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// Header files path
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PublicIncludePaths.AddRange(new[] { "OLSAnimation/Public" });
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// Source files path
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PrivateIncludePaths.AddRange(new[] { "OLSAnimation/Private" });
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2024-09-22 21:11:19 +00:00
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}
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}
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