OLS/Source/OLSAnimationEditor/OLSAnimationEditor.Build.cs

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2024-09-22 21:11:19 +00:00
using System.IO;
using UnrealBuildTool;
public class OLSAnimationEditor : ModuleRules
{
public OLSAnimationEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new[]
{
"Core", "CoreUObject", "Engine", "UnrealEd", "AnimGraph",
"BlueprintGraph", "SlateCore", "ToolMenus", "Slate", "AnimationBlueprintEditor", "OLSAnimation"
});
PrivateDependencyModuleNames.AddRange(new string[] { "MessageLog" });
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// Header files path
PublicIncludePaths.AddRange(new[] { "OLSAnimationEditor/Public" });
// Source files path
PrivateIncludePaths.AddRange(new[] { "OLSAnimationEditor/Private" });
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}
}