19 lines
587 B
C#
19 lines
587 B
C#
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using System.IO;
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using UnrealBuildTool;
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public class OLSAnimationEditor : ModuleRules
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{
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public OLSAnimationEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new[]
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{
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"Core", "CoreUObject", "Engine", "UnrealEd", "AnimGraph",
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"BlueprintGraph", "SlateCore", "ToolMenus", "Slate", "AnimationBlueprintEditor", "OLSAnimation"
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});
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PrivateDependencyModuleNames.AddRange(new string[] { "MessageLog" });
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}
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}
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