Added OLSNotificationMessage

This commit is contained in:
LongLy 2025-01-15 14:31:46 -07:00
parent bac7ff7498
commit 1c148494ff
2 changed files with 43 additions and 0 deletions

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// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action.
#include "Messages/OLSNotificationMessage.h"
UE_DEFINE_GAMEPLAY_TAG(TAG_OLS_AddNotification_Message, "Lyra.AddNotification.Message");

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// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action.
#pragma once
#include "CoreMinimal.h"
#include "NativeGameplayTags.h"
#include "OLSNotificationMessage.generated.h"
OLS_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_OLS_AddNotification_Message);
// A message destined for a transient log (e.g., an elimination feed or inventory pickup stream)
USTRUCT(BlueprintType)
struct OLS_API FLyraNotificationMessage
{
GENERATED_BODY()
// The destination channel
UPROPERTY(BlueprintReadWrite, Category=Notification)
FGameplayTag TargetChannel = FGameplayTag::EmptyTag;
// The target player (if none is set then it will display for all local players)
UPROPERTY(BlueprintReadWrite, Category=Notification)
TObjectPtr<class APlayerState> TargetPlayer = nullptr;
// The message to display
UPROPERTY(BlueprintReadWrite, Category=Notification)
FText PayloadMessage;
// Extra payload specific to the target channel (e.g., a style or definition asset)
UPROPERTY(BlueprintReadWrite, Category=Notification)
FGameplayTag PayloadTag = FGameplayTag::EmptyTag;
// Extra payload specific to the target channel (e.g., a style or definition asset)
UPROPERTY(BlueprintReadWrite, Category=Notification)
TObjectPtr<class UObject> PayloadObject = nullptr;
};