Removed structs that are not used

This commit is contained in:
mrlee207 2025-07-30 14:27:18 +07:00
parent cd19bfec44
commit 3538c50792

View File

@ -29,32 +29,6 @@ public:
FName IKTargetFootLeft = NAME_None;
};
USTRUCT(BlueprintType)
struct FOLSRotationMatchingData
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, Category = "RotationMatchingData")
float TargetAngle = 0.0f;
UPROPERTY(BlueprintReadWrite, Category = "RotationMatchingData")
float CurrentAccelDir = 0.0f;
UPROPERTY(BlueprintReadWrite, Category = "RotationMatchingData")
float EntryAccelDir = 0.0f;
UPROPERTY(BlueprintReadWrite, Category = "RotationMatchingData")
float EntryRotYaw = 0.0f;
UPROPERTY(BlueprintReadWrite, Category = "RotationMatchingData")
float DesiredYaw = 0.0f;
UPROPERTY(BlueprintReadWrite, Category = "RotationMatchingData")
uint8 AnimHasRotationLeft : 1 = true;
};
USTRUCT(BlueprintType)
struct FOLSTurnInPlaceAnimSet
{
@ -79,24 +53,6 @@ public:
TObjectPtr<class UAnimSequence> TurnInPlace_180_R = nullptr;
};
USTRUCT(BlueprintType)
struct FOLSAimAnimSet
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Aim Anim Set")
TObjectPtr<class UAnimSequence> AimPose = nullptr;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Aim Anim Set")
TObjectPtr<class UAimOffsetBlendSpace> IdleAimOffset = nullptr;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Aim Anim Set")
TObjectPtr<class UAimOffsetBlendSpace> RelaxedAimOffset = nullptr;
};
USTRUCT(BlueprintType)
struct FOLSIdleAnimSet
{