Updated Rider

This commit is contained in:
mrlee207 2025-07-30 18:20:27 +07:00
parent 15f696172a
commit 492c4135f5
33 changed files with 21 additions and 2332 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for OLSAnimation
#pragma once
#include "/Users/sayohyeah/Desktop/Projects/OLS/Intermediate/Build/Mac/arm64/olsEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Project.NoValFmtStr.ValApi.Cpp20.InclOrderUnreal5_3.h"
#undef OLSANIMATION_API
#define UE_IS_ENGINE_MODULE 0
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_DEPRECATED_FORENGINE UE_DEPRECATED
#define UE_VALIDATE_FORMAT_STRINGS 0
#define UE_VALIDATE_INTERNAL_API 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 1
#define UE_PROJECT_NAME ols
#define UE_TARGET_NAME olsEditor
#define UE_MODULE_NAME "OLSAnimation"
#define UE_PLUGIN_NAME ""
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define ANIMGRAPHRUNTIME_API DLLIMPORT
#define OLSANIMATION_API DLLEXPORT

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for OLSAnimationEditor
#pragma once
#include "/Users/sayohyeah/Desktop/Projects/OLS/Intermediate/Build/Mac/arm64/olsEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Project.NoValFmtStr.ValApi.Cpp20.InclOrderUnreal5_3.h"
#undef OLSANIMATIONEDITOR_API
#define UE_IS_ENGINE_MODULE 0
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_DEPRECATED_FORENGINE UE_DEPRECATED
#define UE_VALIDATE_FORMAT_STRINGS 0
#define UE_VALIDATE_INTERNAL_API 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 1
#define UE_PROJECT_NAME ols
#define UE_TARGET_NAME olsEditor
#define UE_MODULE_NAME "OLSAnimationEditor"
#define UE_PLUGIN_NAME ""
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define MESSAGELOG_API DLLIMPORT
#define OLSANIMATIONEDITOR_API DLLEXPORT
#define ANIMGRAPH_API DLLIMPORT
#define ANIMGRAPHRUNTIME_API DLLIMPORT
#define OLSANIMATION_API DLLIMPORT

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ols
#pragma once
#include "/Users/sayohyeah/Desktop/Projects/OLS/Intermediate/Build/Mac/arm64/olsEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Project.NoValFmtStr.ValApi.Cpp20.InclOrderUnreal5_3.h"
#undef OLS_API
#define UE_IS_ENGINE_MODULE 0
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_DEPRECATED_FORENGINE UE_DEPRECATED
#define UE_VALIDATE_FORMAT_STRINGS 0
#define UE_VALIDATE_INTERNAL_API 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 1
#define UE_PROJECT_NAME ols
#define UE_TARGET_NAME olsEditor
#define UE_MODULE_NAME "ols"
#define UE_PLUGIN_NAME ""
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define ANIMGRAPHRUNTIME_API DLLIMPORT
#define GAMEPLAYMESSAGERUNTIME_API DLLIMPORT
#define OLS_API DLLEXPORT
#define WITH_GAMEPLAY_DEBUGGER_CORE 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define WITH_GAMEPLAY_DEBUGGER_MENU 1
#define GAMEPLAYABILITIES_API DLLIMPORT
#define DATAREGISTRY_API DLLIMPORT
#define OLSANIMATION_API DLLIMPORT

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@ -1,3 +0,0 @@
// PCH for Runtime/Engine/Public/EngineSharedPCH.h
#include "/Users/sayohyeah/Desktop/Projects/OLS/Intermediate/Build/Mac/arm64/olsEditor/Development/Engine/SharedDefinitions.Engine.Cpp20.h"
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#include "Runtime/Engine/Public/EngineSharedPCH.h"

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@ -1,3 +0,0 @@
// PCH for Runtime/Slate/Public/SlateSharedPCH.h
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@ -1,3 +0,0 @@
// PCH for Editor/UnrealEd/Public/UnrealEdSharedPCH.h
#include "/Users/sayohyeah/Desktop/Projects/OLS/Intermediate/Build/Mac/arm64/olsEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Cpp20.h"
#include "Editor/UnrealEd/Public/UnrealEdSharedPCH.h"

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-DUE_USE_SWIFT_UI_MAIN=0

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@ -1,3 +0,0 @@
// PCH for Editor/UnrealEd/Public/UnrealEdSharedPCH.h
#include "/Users/sayohyeah/Desktop/Projects/OLS/Intermediate/Build/Mac/arm64/olsEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Project.NoValFmtStr.ValApi.Cpp20.InclOrderUnreal5_3.h"
#include "Editor/UnrealEd/Public/UnrealEdSharedPCH.h"

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@ -1,361 +0,0 @@
-c
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-I"../Intermediate/Build/Mac/UnrealEditor/Inc/CoreOnline/UHT"
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-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/Net/Common/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"Runtime/Json/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/JsonUtilities/UHT"
-I"Runtime/JsonUtilities/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/RHI/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"Runtime/ImageWrapper/Public"
-I"Runtime/Messaging/Public"
-I"Runtime/MessagingCommon/Public"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/Analytics/AnalyticsET/Public"
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-I"Runtime/Sockets/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/EngineMessages/UHT"
-I"Runtime/EngineMessages/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/EngineSettings/UHT"
-I"Runtime/EngineSettings/Classes"
-I"Runtime/EngineSettings/Public"
-I"Runtime/SynthBenchmark/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/GameplayTags/UHT"
-I"Runtime/GameplayTags/Classes"
-I"Runtime/GameplayTags/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/PacketHandler/UHT"
-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/MeshDescription/UHT"
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-I"../Intermediate/Build/Mac/UnrealEditor/Inc/StaticMeshDescription/UHT"
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-I"Runtime/SkeletalMeshDescription/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"Runtime/PakFile/Public"
-I"Runtime/PakFile/Internal"
-I"Runtime/RSA/Public"
-I"Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/ChaosVDRuntime/UHT"
-I"Runtime/Experimental/ChaosVisualDebugger/Public"
-I"Runtime/SignalProcessing/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/AudioExtensions/UHT"
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-I"../Intermediate/Build/Mac/UnrealEditor/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"Developer/DesktopPlatform/Public"
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-I"../Intermediate/Build/Mac/UnrealEditor/Inc/AudioLinkEngine/UHT"
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-I"Runtime/CookOnTheFly/Internal"
-I"Runtime/Networking/Public"
-I"Developer/TextureBuildUtilities/Public"
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-I"../Intermediate/Build/Mac/UnrealEditor/Inc/ClothSysRuntimeIntrfc/UHT"
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-I"Runtime/Experimental/Iris/Core/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/TypedElementFramework/UHT"
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-I"../Intermediate/Build/Mac/UnrealEditor/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/AnimationDataController/UHT"
-I"Developer/AnimationDataController/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/AnimationBlueprintEditor/UHT"
-I"Editor/AnimationBlueprintEditor/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/Kismet/UHT"
-I"Editor/Kismet/Classes"
-I"Editor/Kismet/Public"
-I"Editor/Kismet/Internal"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/Persona/UHT"
-I"Editor/Persona/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/SkeletonEditor/UHT"
-I"Editor/SkeletonEditor/Public"
-I"Developer/AnimationWidgets/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/ToolWidgets/UHT"
-I"Developer/ToolWidgets/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/ToolMenus/UHT"
-I"Developer/ToolMenus/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/AnimationEditor/UHT"
-I"Editor/AnimationEditor/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/AdvancedPreviewScene/UHT"
-I"Editor/AdvancedPreviewScene/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/PropertyEditor/UHT"
-I"Editor/PropertyEditor/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/EditorConfig/UHT"
-I"Editor/EditorConfig/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/EditorFramework/UHT"
-I"Editor/EditorFramework/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/EditorSubsystem/UHT"
-I"Editor/EditorSubsystem/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/InteractiveToolsFramework/UHT"
-I"Runtime/InteractiveToolsFramework/Public"
-I"Editor/ActorPickerMode/Public"
-I"Editor/SceneDepthPickerMode/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/AnimationEditMode/UHT"
-I"Editor/AnimationEditMode/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/InterchangeCore/UHT"
-I"Runtime/Interchange/Core/Public"
-I"Developer/DirectoryWatcher/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/Documentation/UHT"
-I"Editor/Documentation/Public"
-I"Editor/MainFrame/Public"
-I"Runtime/Projects/Public"
-I"Runtime/Projects/Internal"
-I"Runtime/SandboxFile/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/SourceControl/UHT"
-I"Developer/SourceControl/Public"
-I"Developer/UncontrolledChangelists/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/UnrealEdMessages/UHT"
-I"Editor/UnrealEdMessages/Classes"
-I"Editor/UnrealEdMessages/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/BlueprintGraph/UHT"
-I"Editor/BlueprintGraph/Classes"
-I"Editor/BlueprintGraph/Public"
-I"Runtime/Online/HTTP/Public"
-I"Runtime/Online/HTTP/Internal"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/FunctionalTesting/UHT"
-I"Developer/FunctionalTesting/Classes"
-I"Developer/FunctionalTesting/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/AutomationController/UHT"
-I"Developer/AutomationController/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/AutomationTest/UHT"
-I"Runtime/AutomationTest/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/Localization/UHT"
-I"Developer/Localization/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/AudioEditor/UHT"
-I"Editor/AudioEditor/Classes"
-I"Editor/AudioEditor/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/LevelEditor/UHT"
-I"Editor/LevelEditor/Public"
-I"Editor/CommonMenuExtensions/Public"
-I"Developer/Settings/Public"
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-I"Editor/VREditor/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/ViewportInteraction/UHT"
-I"Editor/ViewportInteraction/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/HeadMountedDisplay/UHT"
-I"Runtime/HeadMountedDisplay/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/Landscape/UHT"
-I"Runtime/Landscape/Classes"
-I"Runtime/Landscape/Public"
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-I"Editor/DetailCustomizations/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/ClassViewer/UHT"
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-I"../Intermediate/Build/Mac/UnrealEditor/Inc/GraphEditor/UHT"
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-I"../Intermediate/Build/Mac/UnrealEditor/Inc/ContentBrowser/UHT"
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-I"Developer/AssetTools/Public"
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-I"Developer/Merge/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/CollectionManager/UHT"
-I"Developer/CollectionManager/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/ContentBrowserData/UHT"
-I"Editor/ContentBrowserData/Public"
-I"ThirdParty/libSampleRate/Public"
-I"Runtime/NetworkFileSystem/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/UMG/UHT"
-I"Runtime/UMG/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/MovieScene/UHT"
-I"Runtime/MovieScene/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/TimeManagement/UHT"
-I"Runtime/TimeManagement/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/UniversalObjectLocator/UHT"
-I"Runtime/UniversalObjectLocator/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/MovieSceneTracks/UHT"
-I"Runtime/MovieSceneTracks/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/Constraints/UHT"
-I"Runtime/Experimental/Animation/Constraints/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/PropertyPath/UHT"
-I"Runtime/PropertyPath/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/NavigationSystem/UHT"
-I"Runtime/NavigationSystem/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/GeometryCollectionEngine/UHT"
-I"Runtime/Experimental/GeometryCollectionEngine/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/FieldSystemEngine/UHT"
-I"Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/ChaosSolverEngine/UHT"
-I"Runtime/Experimental/ChaosSolverEngine/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/DataflowCore/UHT"
-I"Runtime/Experimental/Dataflow/Core/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/DataflowEngine/UHT"
-I"Runtime/Experimental/Dataflow/Engine/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/DataflowSimulation/UHT"
-I"Runtime/Experimental/Dataflow/Simulation/Public"
-I"Developer/MeshBuilder/Public"
-I"Runtime/MeshUtilitiesCommon/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/MSQS/UHT"
-I"Runtime/MaterialShaderQualitySettings/Classes"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/ToolMenusEditor/UHT"
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-I"../Intermediate/Build/Mac/UnrealEditor/Inc/StatusBar/UHT"
-I"Editor/StatusBar/Public"
-I"../Intermediate/Build/Mac/UnrealEditor/Inc/InterchangeEngine/UHT"
-I"Runtime/Interchange/Engine/Public"
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-I"../Intermediate/Build/Mac/UnrealEditor/Inc/MaterialUtilities/UHT"
-I"Developer/MaterialUtilities/Public"
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-isystem"ThirdParty/RapidJSON/1.1.0"
-isystem"ThirdParty/LibTiff/Source/Mac"
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-Wall
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-ffp-contract=off
-fno-delete-null-pointer-checks
-O3
-fexceptions
-DPLATFORM_EXCEPTIONS_DISABLED=0
-gdwarf-4
-fexceptions
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-fvisibility-ms-compat
-fvisibility-inlines-hidden
-frtti
-fmessage-length=0
-fpascal-strings
-fasm-blocks
-ffp-contract=off
-arch arm64
-isysroot "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk"
-mmacosx-version-min=13.00
-include-pch "/Users/sayohyeah/Desktop/Projects/OLS/Intermediate/Build/Mac/arm64/olsEditor/Development/CoreUObject/SharedPCH.CoreUObject.RTTI.Cpp20.h.gch"
-x objective-c++-header
-std=c++20
-fpch-validate-input-files-content
-stdlib=libc++
-fpch-instantiate-templates
"/Users/sayohyeah/Desktop/Projects/OLS/Intermediate/Build/Mac/arm64/olsEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.h"
-MD -MF"/Users/sayohyeah/Desktop/Projects/OLS/Intermediate/Build/Mac/arm64/olsEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.h.d"
-o "/Users/sayohyeah/Desktop/Projects/OLS/Intermediate/Build/Mac/arm64/olsEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.h.gch"
-DUE_USE_SWIFT_UI_MAIN=0

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@ -1,3 +0,0 @@
// PCH for Editor/UnrealEd/Public/UnrealEdSharedPCH.h
#include "/Users/sayohyeah/Desktop/Projects/OLS/Intermediate/Build/Mac/arm64/olsEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.RTTI.Cpp20.h"
#include "Editor/UnrealEd/Public/UnrealEdSharedPCH.h"

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@ -1 +1 @@
q<EFBFBD><EFBFBD>H<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>7<EFBFBD><EFBFBD><EFBFBD>
õC~5\Ö,#WA¥

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@ -1,7 +1,7 @@
{
"FileVersion": 3,
"Version": 1,
"VersionName": "2025.1.1",
"VersionName": "251.26927.1632",
"FriendlyName": "RiderLink",
"Description": "Plugin for establishing IPC connection with JetBrains Rider IDE",
"Category": "Programming",

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@ -18,7 +18,9 @@ public class RD : ModuleRules
bEnforceIWYU = false;
#endif
#if UE_4_22_OR_LATER
#if UE_5_6_OR_LATER
CppStandard = CppStandardVersion.Cpp20;
#elif UE_4_22_OR_LATER
CppStandard = CppStandardVersion.Cpp17;
#endif
@ -28,11 +30,17 @@ public class RD : ModuleRules
PCHUsage = PCHUsageMode.NoSharedPCHs;
#endif
#if UE_4_24_OR_LATER
#if UE_5_6_OR_LATER
CppCompileWarningSettings.ShadowVariableWarningLevel = WarningLevel.Off;
#elif UE_4_24_OR_LATER
ShadowVariableWarningLevel = WarningLevel.Off;
bUseUnity = false;
#else
bEnableShadowVariableWarnings = false;
#endif
#if UE_4_24_OR_LATER
bUseUnity = false;
#else
bFasterWithoutUnity = true;
#endif

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@ -77,7 +77,7 @@ public:
V const* get_old_value() const
{
return visit(util::make_visitor([](typename MapEvent::Add const& e) { return static_cast<V const*>(nullptr); },
return visit(util::make_visitor([](typename MapEvent::Add const&) { return static_cast<V const*>(nullptr); },
[](typename MapEvent::Update const& e) { return e.old_value; },
[](typename MapEvent::Remove const& e) { e.old_value; }),
v);

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@ -102,7 +102,7 @@ public:
return start_internal(request, false, responseScheduler ? responseScheduler : get_default_scheduler());
}
void on_wire_received(Buffer buffer) const override
void on_wire_received(Buffer) const override
{
RD_ASSERT_MSG(false, "RdCall.on_wire_received called")
}

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@ -30,7 +30,7 @@ public:
return !(rhs == lhs);
}
friend std::string to_string(RdSymmetricCall const& value)
friend std::string to_string(RdSymmetricCall const&)
{
return "RdSymmetricCall";
}

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@ -47,15 +47,15 @@ public:
spdlog::get("logReceived")
->trace("call {} {} received response {} : {}", to_string(cutpoint->get_location()), to_string(rdid), to_string(rdid),
to_string(read_result));
scheduler->queue([&, result = std::move(read_result)]() mutable {
scheduler->queue([&, moved_result = std::move(read_result)]() mutable {
if (this->result->has_value())
{
spdlog::get("logReceived")->trace("call {} {} response was dropped, task result is: {}", to_string(location), to_string(rdid),
to_string(result.unwrap()));
to_string(moved_result.unwrap()));
}
else
{
this->result->set_if_empty(std::move(result));
this->result->set_if_empty(std::move(moved_result));
}
});
}

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@ -36,7 +36,9 @@ void FRiderOutputDevice::Setup(TFunction<FOnSerializeMessage::TFuncType> Callbac
onSerializeMessage.BindLambda(Callback);
GLog->AddOutputDevice(this);
#if ENGINE_MAJOR_VERSION < 5 || (ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION < 7)
GLog->SerializeBacklog(this);
#endif
}
void FRiderOutputDevice::TearDown()