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1.Viewport2",ConfigSettings=(ViewportType=LVT_OrthoXZ,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeSkyLightIlluminance=0,VisualizeLocalExposure=0,LensFlares=1,LensDistortion=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,VisualizeTSR=0,MegaLights=1,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,VisualizeInstanceOcclusionQueries=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeLightFunctionAtlas=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapPersistentData=1,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,VisualizeLWCComplexity=0,ShaderPrint=1,SceneCaptureCopySceneDepth=1,Cameras=1,Hair=1",GameShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeSkyLightIlluminance=0,VisualizeLocalExposure=0,LensFlares=1,LensDistortion=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=0,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,VisualizeTSR=0,MegaLights=1,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,VisualizeInstanceOcclusionQueries=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeLightFunctionAtlas=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapPersistentData=1,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,VisualizeLWCComplexity=0,ShaderPrint=1,SceneCaptureCopySceneDepth=1,Cameras=1,Hair=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",SubstrateVisualizationMode="",GroomVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",GPUSkinCacheVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True,bAllowCinematicControl=True)) @@ -234,7 +234,7 @@ AN_FootPlant_Left_C= LastLevel=/Game/Maps/Startup [ModuleFileTracking] -ols.TimeStamp=2025.05.11-13.28.08 +ols.TimeStamp=2025.05.14-05.30.42 ols.LastCompileMethod=Runtime StorageServerClient.TimeStamp=2025.03.18-08.01.20 StorageServerClient.LastCompileMethod=External @@ -550,7 +550,7 @@ AppleMoviePlayer.TimeStamp=2025.03.18-08.06.52 AppleMoviePlayer.LastCompileMethod=External AvfMedia.TimeStamp=2025.03.18-08.06.41 AvfMedia.LastCompileMethod=External -OLSAnimationEditor.TimeStamp=2025.05.11-00.56.08 +OLSAnimationEditor.TimeStamp=2025.05.14-04.49.31 OLSAnimationEditor.LastCompileMethod=External EnhancedInput.TimeStamp=2025.03.18-08.06.27 EnhancedInput.LastCompileMethod=External @@ -724,13 +724,13 @@ NiagaraAnimNotifies.TimeStamp=2025.03.18-08.06.40 NiagaraAnimNotifies.LastCompileMethod=External Paper2D.TimeStamp=2025.03.18-08.06.16 Paper2D.LastCompileMethod=External -RD.TimeStamp=2025.05.09-07.28.53 +RD.TimeStamp=2025.05.13-15.11.22 RD.LastCompileMethod=External -RiderLink.TimeStamp=2025.05.09-07.28.54 +RiderLink.TimeStamp=2025.05.13-15.11.22 RiderLink.LastCompileMethod=External -RiderLogging.TimeStamp=2025.05.09-07.31.20 +RiderLogging.TimeStamp=2025.05.13-15.11.22 RiderLogging.LastCompileMethod=External -OLSAnimation.TimeStamp=2025.05.11-12.35.30 +OLSAnimation.TimeStamp=2025.05.14-05.34.23 OLSAnimation.LastCompileMethod=External InputEditor.TimeStamp=2025.03.18-08.06.27 InputEditor.LastCompileMethod=External @@ -1040,13 +1040,13 @@ ContentBrowserClassDataSource.TimeStamp=2025.03.18-08.06.26 ContentBrowserClassDataSource.LastCompileMethod=External ObjectMixerEditor.TimeStamp=2025.03.18-08.06.27 ObjectMixerEditor.LastCompileMethod=External -GameplayMessageRuntime.TimeStamp=2025.05.10-02.16.49 +GameplayMessageRuntime.TimeStamp=2025.05.14-04.46.13 GameplayMessageRuntime.LastCompileMethod=External -GameplayMessageNodes.TimeStamp=2025.05.10-02.16.53 +GameplayMessageNodes.TimeStamp=2025.05.14-04.46.17 GameplayMessageNodes.LastCompileMethod=External -RiderBlueprint.TimeStamp=2025.05.09-07.31.20 +RiderBlueprint.TimeStamp=2025.05.13-15.11.22 RiderBlueprint.LastCompileMethod=External -RiderGameControl.TimeStamp=2025.05.09-07.31.20 +RiderGameControl.TimeStamp=2025.05.13-15.11.22 RiderGameControl.LastCompileMethod=External Bridge.TimeStamp=2025.01.29-18.43.06 Bridge.LastCompileMethod=External @@ -1316,9 +1316,9 @@ LevelSequenceEditor.TimeStamp=2025.03.18-08.06.45 LevelSequenceEditor.LastCompileMethod=External SmartSnapping.TimeStamp=2025.03.18-08.06.16 SmartSnapping.LastCompileMethod=External -RiderShaderInfo.TimeStamp=2025.05.09-07.28.47 +RiderShaderInfo.TimeStamp=2025.05.13-15.11.18 RiderShaderInfo.LastCompileMethod=External -RiderLC.TimeStamp=2025.05.09-07.31.21 +RiderLC.TimeStamp=2025.05.13-15.11.22 RiderLC.LastCompileMethod=External ActorPickerMode.TimeStamp=2025.03.18-08.00.59 ActorPickerMode.LastCompileMethod=External @@ -2114,9 +2114,6 @@ FeetPositionAnimModifier_C.Modifier Instances=True CleanShutdown=True DebuggerAttached=True RecentAssetEditors=AnimationEditor -RecentAssetEditors=AnimationEditor -RecentAssetEditors=AnimationEditor -RecentAssetEditors=AnimationEditor RecentAssetEditors=AnimationBlueprintEditor RecentAssetEditors=AnimationEditor RecentAssetEditors=AnimationEditor @@ -2134,20 +2131,23 @@ RecentAssetEditors=AnimationEditor RecentAssetEditors=AnimationEditor RecentAssetEditors=AnimationEditor RecentAssetEditors=AnimationEditor +RecentAssetEditors=AnimationEditor +RecentAssetEditors=AnimationEditor +RecentAssetEditors=AnimationEditor +RecentAssetEditors=AnimationEditor +RecentAssetEditors=AnimationEditor +RecentAssetEditors=AnimationEditor +RecentAssetEditors=AnimationEditor +RecentAssetEditors=AnimationEditor RecentAssetEditors=AnimationBlueprintEditor RecentAssetEditors=AnimationBlueprintEditor RecentAssetEditors=AnimationEditor RecentAssetEditors=BlueprintEditor -RecentAssetEditors=AnimationEditor -RecentAssetEditors=AnimationEditor -RecentAssetEditors=AnimationEditor -RecentAssetEditors=AnimationEditor -RecentAssetEditors=AnimationEditor OpenAssetsAtExit=/Game/Characters/UEFN_Mannequin/AnimationLayers/ABP_UEFN_FullBody_Base_New.ABP_UEFN_FullBody_Base_New [RootWindow] ScreenPosition=X=7.000 Y=47.500 -WindowSize=X=1721.000 Y=1063.000 +WindowSize=X=1721.000 Y=1060.000 InitiallyMaximized=False [SlateAdditionalLayoutConfig] @@ -2176,7 +2176,7 @@ ContentBrowserTab1.VerticalSplitter.SlotSize1=0.75 ContentBrowserTab1.FavoriteSplitter.SlotSize0=0.200000003 ContentBrowserTab1.FavoriteSplitter.SlotSize1=0.800000012 ContentBrowserTab1.FavoriteSplitter.SlotSize2=0.400000006 -ContentBrowserTab1.SelectedPaths=/Game +ContentBrowserTab1.SelectedPaths=/Game/Characters/UEFN_Mannequin/Animations/Idle ContentBrowserTab1.PluginFilters= ContentBrowserTab1.Favorites.SelectedPaths= FavoritePaths= @@ -2184,6 +2184,7 @@ ContentBrowserTab1.SelectedCollections= ContentBrowserTab1.ExpandedCollections= ContentBrowserTab1.ThumbnailSize=2 ContentBrowserTab1.CurrentViewType=1 +ContentBrowserTab1.JumpMRU=/All/Game/Characters/UEFN_Mannequin/Animations/Idle ContentBrowserTab1.JumpMRU=/All/Game ContentBrowserTab1.JumpMRU=/All/Game/Characters/UEFN_Mannequin/Animations/Run ContentBrowserTab1.JumpMRU=/All/Game/Characters/UEFN_Mannequin/Animations/Walk @@ -2302,9 +2303,9 @@ bPinSoundConcurrencyInAssetMenu=True PreviewMeshCollection="\"Object.SkeletalMeshes\" " DataAsset="\"Object.SkeletalMeshes\" " Object= -ABP_UEFN_FullBody_Base_New_C="\"Object.Settings.Settings|AnimSet\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing.StartCycle\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing.Pivot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing.Pivot.Pivot_LeftFoot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing.Pivot.Pivot_RightFoot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets.GaitAnimSet_ForwardFacing\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets.GaitAnimSet_ForwardFacing.Pivot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets.GaitAnimSet_ForwardFacing.Pivot.Pivot_LeftFoot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets.GaitAnimSet_ForwardFacing.Pivot.Pivot_RightFoot\" \"Object.Settings.Settings|StrideWarping\" " -OLSBaseLinkedLayerAnimInstance="\"Object.Settings.Settings|AnimSet\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing.StartCycle\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing.Pivot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing.Pivot.Pivot_LeftFoot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing.Pivot.Pivot_RightFoot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets.GaitAnimSet_ForwardFacing\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets.GaitAnimSet_ForwardFacing.Pivot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets.GaitAnimSet_ForwardFacing.Pivot.Pivot_LeftFoot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets.GaitAnimSet_ForwardFacing.Pivot.Pivot_RightFoot\" \"Object.Settings.Settings|StrideWarping\" " -AnimInstance="\"Object.Settings.Settings|AnimSet\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing.StartCycle\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing.Pivot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing.Pivot.Pivot_LeftFoot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing.Pivot.Pivot_RightFoot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets.GaitAnimSet_ForwardFacing\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets.GaitAnimSet_ForwardFacing.Pivot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets.GaitAnimSet_ForwardFacing.Pivot.Pivot_LeftFoot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets.GaitAnimSet_ForwardFacing.Pivot.Pivot_RightFoot\" \"Object.Settings.Settings|StrideWarping\" " +ABP_UEFN_FullBody_Base_New_C="\"Object.Settings.Settings|AnimSet\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing.StartCycle\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing.Stop\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing.Pivot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing.Pivot.Pivot_LeftFoot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing.Pivot.Pivot_RightFoot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.IdleAndTurnInPlaceAnimSet\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.IdleAndTurnInPlaceAnimSet.IdleAnimSet\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets.GaitAnimSet_ForwardFacing\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets.GaitAnimSet_ForwardFacing.Pivot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets.GaitAnimSet_ForwardFacing.Pivot.Pivot_LeftFoot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets.GaitAnimSet_ForwardFacing.Pivot.Pivot_RightFoot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets.GaitAnimSet_ForwardFacing.Stop\" \"Object.Settings.Settings|AnimSet.Settings|AnimSet|FeetPosition\" \"Object.Settings.Settings|StrideWarping\" " +OLSBaseLinkedLayerAnimInstance="\"Object.Settings.Settings|AnimSet\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing.StartCycle\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing.Stop\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing.Pivot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing.Pivot.Pivot_LeftFoot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing.Pivot.Pivot_RightFoot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.IdleAndTurnInPlaceAnimSet\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.IdleAndTurnInPlaceAnimSet.IdleAnimSet\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets.GaitAnimSet_ForwardFacing\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets.GaitAnimSet_ForwardFacing.Pivot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets.GaitAnimSet_ForwardFacing.Pivot.Pivot_LeftFoot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets.GaitAnimSet_ForwardFacing.Pivot.Pivot_RightFoot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets.GaitAnimSet_ForwardFacing.Stop\" \"Object.Settings.Settings|AnimSet.Settings|AnimSet|FeetPosition\" \"Object.Settings.Settings|StrideWarping\" " +AnimInstance="\"Object.Settings.Settings|AnimSet\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing.StartCycle\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing.Stop\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing.Pivot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing.Pivot.Pivot_LeftFoot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.JogAnimSets.GaitAnimSet_ForwardFacing.Pivot.Pivot_RightFoot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.IdleAndTurnInPlaceAnimSet\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.IdleAndTurnInPlaceAnimSet.IdleAnimSet\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets.GaitAnimSet_ForwardFacing\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets.GaitAnimSet_ForwardFacing.Pivot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets.GaitAnimSet_ForwardFacing.Pivot.Pivot_LeftFoot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets.GaitAnimSet_ForwardFacing.Pivot.Pivot_RightFoot\" \"Object.Settings.Settings|AnimSet.Standing_AnimSets.WalkAnimSets.GaitAnimSet_ForwardFacing.Stop\" \"Object.Settings.Settings|AnimSet.Settings|AnimSet|FeetPosition\" \"Object.Settings.Settings|StrideWarping\" " ABP_UEFN_Base_New_C= OLSBaseLayerAnimInstance= OLSLocomotionComponent="\"Object.Setup .Setup | Stance\" \"Object.Setup .Setup | Rotation\" \"Object.Setup .Setup | Locomotion\" " @@ -2319,36 +2320,36 @@ AN_FootPlant_Left_C= AnimNotify= [AssetEditorSubsystemRecents] -MRUItem0=/Game/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Turn_R_180_Lfoot -MRUItem1=/Game/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Turn_L_180_Lfoot -MRUItem2=/Game/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Turn_R_180_Rfoot -MRUItem3=/Game/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Turn_L_180_Rfoot -MRUItem4=/Game/Characters/UEFN_Mannequin/AnimationLayers/ABP_UEFN_FullBody_Base_New -MRUItem5=/Game/Characters/UEFN_Mannequin/Animations/Walk/M_Neutral_Walk_Turn_L_180_Lfoot +MRUItem0=/Game/Characters/UEFN_Mannequin/Animations/Idle/M_Neutral_Stand_Idle_Loop +MRUItem1=/Game/Characters/UEFN_Mannequin/AnimationLayers/ABP_UEFN_FullBody_Base_New +MRUItem2=/Game/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Stop_F_Rfoot +MRUItem3=/Game/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Stop_F_Lfoot +MRUItem4=/Game/Characters/UEFN_Mannequin/Animations/Walk/M_Neutral_Walk_Stop_F_Rfoot +MRUItem5=/Game/Characters/UEFN_Mannequin/Animations/Walk/M_Neutral_Walk_Loop_F MRUItem6=/Game/Characters/UEFN_Mannequin/Animations/Walk/M_Neutral_Walk_Turn_R_180_Rfoot -MRUItem7=/Game/Characters/UEFN_Mannequin/Animations/Walk/M_Neutral_Walk_Turn_L_180_Rfoot -MRUItem8=/Game/Characters/UEFN_Mannequin/Animations/Walk/M_Neutral_Walk_Turn_R_180_Lfoot -MRUItem9=/Game/Characters/UEFN_Mannequin/Animations/Walk/M_Neutral_Walk_Reface_Start_F_L_090 -MRUItem10=/Game/Characters/UEFN_Mannequin/Animations/Walk/M_Neutral_Walk_Reface_Start_F_R_180 -MRUItem11=/Game/Characters/UEFN_Mannequin/Animations/Walk/M_Neutral_Walk_Reface_Start_F_L_180 -MRUItem12=/Game/Characters/UEFN_Mannequin/Animations/Walk/M_Neutral_Walk_Start_F_Rfoot -MRUItem13=/Game/Characters/UEFN_Mannequin/Animations/Walk/M_Neutral_Walk_Start_F_Lfoot -MRUItem14=/Game/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Stop_F_Lfoot -MRUItem15=/Game/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Loop_F -MRUItem16=/Game/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Reface_Start_F_R_090 -MRUItem17=/Game/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Reface_Start_F_R_180 -MRUItem18=/Game/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Start_F_Rfoot -MRUItem19=/Game/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Reface_Start_F_L_090 -MRUItem20=/Game/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Reface_Start_F_L_180 -MRUItem21=/Game/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Start_F_Lfoot -MRUItem22=/Game/Blueprints/AnimModifiers/FeetPositionAnimModifier -MRUItem23=/Game/Characters/UEFN_Mannequin/Meshes/SK_UEFN_Mannequin -MRUItem24=/Game/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Box_B_LL_Lfoot -MRUItem25=/Game/Effects/AnimationNotifies/AN_FootPlant_Left -MRUItem26=/Game/Characters/UEFN_Mannequin/Meshes/SKM_UEFN_Mannequin -MRUItem27=/Game/Blueprints/AnimModifiers/FootFXAnimModifier -MRUItem28=/Game/Characters/UEFN_Mannequin/AnimationLayers/ABP_UEFN_Base_New -MRUItem29=/Game/Characters/UEFN_Mannequin/Animations/Idle/M_Neutral_Stand_Turn_180_R +MRUItem7=/Game/Characters/UEFN_Mannequin/Animations/Walk/M_Neutral_Walk_Stop_F_Lfoot +MRUItem8=/Game/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Turn_R_180_Lfoot +MRUItem9=/Game/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Turn_L_180_Lfoot +MRUItem10=/Game/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Turn_R_180_Rfoot +MRUItem11=/Game/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Turn_L_180_Rfoot +MRUItem12=/Game/Characters/UEFN_Mannequin/Animations/Walk/M_Neutral_Walk_Turn_L_180_Lfoot +MRUItem13=/Game/Characters/UEFN_Mannequin/Animations/Walk/M_Neutral_Walk_Turn_L_180_Rfoot +MRUItem14=/Game/Characters/UEFN_Mannequin/Animations/Walk/M_Neutral_Walk_Turn_R_180_Lfoot +MRUItem15=/Game/Characters/UEFN_Mannequin/Animations/Walk/M_Neutral_Walk_Reface_Start_F_L_090 +MRUItem16=/Game/Characters/UEFN_Mannequin/Animations/Walk/M_Neutral_Walk_Reface_Start_F_R_180 +MRUItem17=/Game/Characters/UEFN_Mannequin/Animations/Walk/M_Neutral_Walk_Reface_Start_F_L_180 +MRUItem18=/Game/Characters/UEFN_Mannequin/Animations/Walk/M_Neutral_Walk_Start_F_Rfoot +MRUItem19=/Game/Characters/UEFN_Mannequin/Animations/Walk/M_Neutral_Walk_Start_F_Lfoot +MRUItem20=/Game/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Loop_F +MRUItem21=/Game/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Reface_Start_F_R_090 +MRUItem22=/Game/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Reface_Start_F_R_180 +MRUItem23=/Game/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Start_F_Rfoot +MRUItem24=/Game/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Reface_Start_F_L_090 +MRUItem25=/Game/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Reface_Start_F_L_180 +MRUItem26=/Game/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Start_F_Lfoot +MRUItem27=/Game/Blueprints/AnimModifiers/FeetPositionAnimModifier +MRUItem28=/Game/Characters/UEFN_Mannequin/Meshes/SK_UEFN_Mannequin +MRUItem29=/Game/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Box_B_LL_Lfoot [AssetEditorToolkitTabLocation] /Game/Characters/UEFN_Mannequin/AnimationLayers/ABP_UEFN_Base_New.ABP_UEFN_Base_New=0 @@ -2391,6 +2392,13 @@ MRUItem29=/Game/Characters/UEFN_Mannequin/Animations/Idle/M_Neutral_Stand_Turn_1 /Game/Effects/AnimationNotifies/AN_FootPlant_Left.AN_FootPlant_Left=1 /Game/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Box_B_LL_Lfoot.M_Neutral_Run_Box_B_LL_Lfoot=1 /Game/Blueprints/AnimModifiers/FeetPositionAnimModifier.FeetPositionAnimModifier=1 +/Game/Characters/UEFN_Mannequin/Animations/Walk/M_Neutral_Walk_Stop_F_Lfoot.M_Neutral_Walk_Stop_F_Lfoot=1 +/Game/Characters/UEFN_Mannequin/Animations/Walk/M_Neutral_Walk_Turn_R_180_Rfoot.M_Neutral_Walk_Turn_R_180_Rfoot=1 +/Game/Characters/UEFN_Mannequin/Animations/Walk/M_Neutral_Walk_Stop_F_Rfoot.M_Neutral_Walk_Stop_F_Rfoot=1 +/Game/Characters/UEFN_Mannequin/Animations/Walk/M_Neutral_Walk_Loop_F.M_Neutral_Walk_Loop_F=1 +/Game/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Stop_F_Lfoot.M_Neutral_Run_Stop_F_Lfoot=1 +/Game/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Stop_F_Rfoot.M_Neutral_Run_Stop_F_Rfoot=1 +/Game/Characters/UEFN_Mannequin/Animations/Idle/M_Neutral_Stand_Idle_Loop.M_Neutral_Stand_Idle_Loop=1 [/Script/PinnedCommandList.PinnedCommandListSettings] Contexts=(Name="AnimationBlueprintEditor.Viewport0",Commands=) @@ -2425,8 +2433,8 @@ bHostFindInBlueprintsInGlobalTab=True bNavigateToNativeFunctionsFromCallNodes=True bDoubleClickNavigatesToParent=True bEnableTypePromotion=True -TypePromotionPinDenyList=text TypePromotionPinDenyList=string +TypePromotionPinDenyList=text BreakpointReloadMethod=RestoreAll bEnablePinValueInspectionTooltips=True bEnableNamespaceEditorFeatures=True @@ -2461,7 +2469,7 @@ bShowFunctionLocalVariableIcon=True GeneralProjectSettings=True [MessageLog] -LastLogListing=BlueprintLog +LastLogListing=CompilerResultsLog [DetailCategoriesAdvanced] WorldSettings.World=True diff --git a/Source/OLSAnimation/Private/AnimInstances/OLSBaseLinkedLayerAnimInstance.cpp b/Source/OLSAnimation/Private/AnimInstances/OLSBaseLinkedLayerAnimInstance.cpp index 6abdad5..b332b08 100644 --- a/Source/OLSAnimation/Private/AnimInstances/OLSBaseLinkedLayerAnimInstance.cpp +++ b/Source/OLSAnimation/Private/AnimInstances/OLSBaseLinkedLayerAnimInstance.cpp @@ -58,9 +58,9 @@ void UOLSBaseLinkedLayerAnimInstance::NativeThreadSafeUpdateSkeletonControlData( { OrientationWarpingAlpha = GetCurveValue(EnableOrientationWarpingName); - const float feetPositionValue = GetCurveValue(FeetPositionCurveName); - bIsRightFootPlanted = feetPositionValue > 0.5f; - bIsLeftFootPlanted = FMath::Abs(feetPositionValue) > 0.5f; + FeetPositionCurve = GetCurveValue(FeetPositionCurveName); + bIsRightFootPlanted = FeetPositionCurve > FootPlantedThreshold; + bIsLeftFootPlanted = FMath::Abs(FeetPositionCurve) > FootPlantedThreshold; // If neither foot is planted, use the last valid foot if (!bIsRightFootPlanted && !bIsLeftFootPlanted) @@ -78,6 +78,7 @@ void UOLSBaseLinkedLayerAnimInstance::NativeThreadSafeUpdateSkeletonControlData( { // Update the last valid foot bWasRightFootPlantingChanged = bIsRightFootPlanted; + bWasLeftFootPlantingChanged = bIsLeftFootPlanted; } } @@ -190,8 +191,11 @@ UAnimSequence* UOLSBaseLinkedLayerAnimInstance::SelectPivotAnimation(const bool GetMovementAnimationByCardinalDirection(velocityDirection); } - return GetGaitAnimSets(isCrouching, gait).GaitAnimSet_ForwardFacing.Pivot.GetLeftOrRightByAngle( - angle, bIsLeftFootPlanted, bIsRightFootPlanted, outPivotTime); + return (bUseFeetFlagsForPivot) + ? GetGaitAnimSets(isCrouching, gait).GaitAnimSet_ForwardFacing.Pivot.GetLeftOrRightAnim( + angle, bIsLeftFootPlanted, bIsRightFootPlanted, outPivotTime) + : GetGaitAnimSets(isCrouching, gait).GaitAnimSet_ForwardFacing.Pivot.GetLeftOrRightAnim( + angle, FeetPositionCurve, outPivotTime); } UAnimSequence* UOLSBaseLinkedLayerAnimInstance::SelectStopCycleAnimation(const bool isCrouching, @@ -207,7 +211,7 @@ UAnimSequence* UOLSBaseLinkedLayerAnimInstance::SelectStopCycleAnimation(const b GetMovementAnimationByCardinalDirection(velocityDirection); } - return GetGaitAnimSets(isCrouching, gait).GaitAnimSet_ForwardFacing.StopCycle; + return GetGaitAnimSets(isCrouching, gait).GaitAnimSet_ForwardFacing.Stop.GetLeftOrRightStopAnim(FeetPositionCurve); } FVector2D UOLSBaseLinkedLayerAnimInstance::SelectPlayRateByLocomotionState( diff --git a/Source/OLSAnimation/Private/Data/OLSAnimationData.cpp b/Source/OLSAnimation/Private/Data/OLSAnimationData.cpp index 9e8306c..751a6d7 100644 --- a/Source/OLSAnimation/Private/Data/OLSAnimationData.cpp +++ b/Source/OLSAnimation/Private/Data/OLSAnimationData.cpp @@ -117,8 +117,19 @@ class UAnimSequence* FOLSMovementAnimSet_ForwardFacing_StartCycle::GetMovementAn return result; } +class UAnimSequence* FOLSMovementAnimSet_ForwardFacing_Stop::GetLeftOrRightStopAnim(const float feetPosition) const +{ + return (feetPosition > 0.f ? StopR : StopL); +} + +void FOLSMovementAnimSets_ForwardFacing_Pivot::GetLeftOrRightAnimSet(float feetPosition, + FOLSMovementAnimSet_ForwardFacing_Pivot& outAnimSet) const +{ + outAnimSet = (feetPosition > 0.f) ? Pivot_RightFoot : Pivot_LeftFoot; +} + void FOLSMovementAnimSets_ForwardFacing_Pivot::GetLeftOrRightAnimSet(const bool isLeftFootPlanted, - const bool isRightFootPlanted, FOLSMovementAnimSet_ForwardFacing_Pivot& outAnimSet) const + const bool isRightFootPlanted, FOLSMovementAnimSet_ForwardFacing_Pivot& outAnimSet) const { if (isLeftFootPlanted) { @@ -130,8 +141,8 @@ void FOLSMovementAnimSets_ForwardFacing_Pivot::GetLeftOrRightAnimSet(const bool } } -class UAnimSequence* FOLSMovementAnimSets_ForwardFacing_Pivot::GetLeftOrRightByAngle(const float angle, - const bool isLeftFootPlanted, const bool isRightFootPlanted, float& outPivotTime) const +class UAnimSequence* FOLSMovementAnimSets_ForwardFacing_Pivot::GetLeftOrRightAnim(const float angle, + const bool isLeftFootPlanted, const bool isRightFootPlanted, float& outPivotTime) const { FOLSMovementAnimSet_ForwardFacing_Pivot animSet; GetLeftOrRightAnimSet(isLeftFootPlanted, isRightFootPlanted, animSet); @@ -141,6 +152,17 @@ class UAnimSequence* FOLSMovementAnimSets_ForwardFacing_Pivot::GetLeftOrRightByA return (angle > 0.f) ? animSet.Pivot180R : animSet.Pivot180L; } +class UAnimSequence* FOLSMovementAnimSets_ForwardFacing_Pivot::GetLeftOrRightAnim(const float angle, + const float feetPosition, float& outPivotTime) const +{ + FOLSMovementAnimSet_ForwardFacing_Pivot animSet; + GetLeftOrRightAnimSet(feetPosition, animSet); + + outPivotTime = PivotTime; + + return (angle > 0.f) ? animSet.Pivot180R : animSet.Pivot180L; +} + void FOLSGaitAnimSet::GetPlayRateByLocomotionState(const EOLSLocomotionStatePlayRate& state, FVector2D& outPlayRate) const { switch (state) diff --git a/Source/OLSAnimation/Public/AnimInstances/OLSBaseLinkedLayerAnimInstance.h b/Source/OLSAnimation/Public/AnimInstances/OLSBaseLinkedLayerAnimInstance.h index 7d0386b..2a71fef 100644 --- a/Source/OLSAnimation/Public/AnimInstances/OLSBaseLinkedLayerAnimInstance.h +++ b/Source/OLSAnimation/Public/AnimInstances/OLSBaseLinkedLayerAnimInstance.h @@ -206,9 +206,15 @@ protected: protected: + UPROPERTY(BlueprintReadWrite, Category = "ThreadSafe|SkeletonControl|FeetPosition") + float FeetPositionCurve = 0.0f; + UPROPERTY(BlueprintReadWrite, Category = "ThreadSafe|SkeletonControl|FeetPosition") uint8 bWasRightFootPlantingChanged : 1 = false; + UPROPERTY(BlueprintReadWrite, Category = "ThreadSafe|SkeletonControl|FeetPosition") + uint8 bWasLeftFootPlantingChanged : 1 = false; + UPROPERTY(BlueprintReadWrite, Category = "ThreadSafe|SkeletonControl|FeetPosition") uint8 bIsRightFootPlanted : 1 = true; @@ -272,6 +278,35 @@ protected: UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Settings|AnimSet|FeetPosition") FName FeetPositionCurveName = NAME_None; + /** + * Threshold value to determine if a foot is considered planted on the ground. + * Range: 0.0 to 1.0, where: + * - Values closer to 0 make foot planting detection more sensitive + * - Values closer to 1 require more definitive foot contact + * Default value of 0.4 provides a balanced detection for most animations + */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Settings|AnimSet|FeetPosition", + meta = (ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0")) + float FootPlantedThreshold = 0.4f; + + /** + * Determines the method used for selecting pivot animations based on foot positioning. + * + * When true: + * - Uses explicit foot planting flags (isLeftFootPlanted, isRightFootPlanted) + * - More precise control over pivot selection + * - Better for complex animation transitions + * + * When false: + * - Uses simplified feet position value + * - Relies on animation curves for foot position + * - More suitable for basic movement patterns + * + * @note This affects how pivot animations are chosen in FOLSMovementAnimSets_ForwardFacing_Pivot + * @see FOLSMovementAnimSets_ForwardFacing_Pivot::GetLeftOrRightAnim + */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Settings|AnimSet|FeetPosition") + uint8 bUseFeetFlagsForPivot : 1 = true; UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Settings|StrideWarping") float StrideWarpingBlendInDurationScaled = .2f; diff --git a/Source/OLSAnimation/Public/Data/OLSAnimationData.h b/Source/OLSAnimation/Public/Data/OLSAnimationData.h index b231418..1830d4e 100644 --- a/Source/OLSAnimation/Public/Data/OLSAnimationData.h +++ b/Source/OLSAnimation/Public/Data/OLSAnimationData.h @@ -181,10 +181,29 @@ public: }; USTRUCT(BlueprintType) -struct FOLSMovementAnimSet_ForwardFacing_Pivot +struct FOLSMovementAnimSet_ForwardFacing_Stop { GENERATED_BODY() +public: + + class UAnimSequence* GetLeftOrRightStopAnim(const float feetPosition) const; + +public: + + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Movement Stop Anim Set") + TObjectPtr StopL = nullptr; + + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Movement Stop Anim Set") + TObjectPtr StopR = nullptr; +}; + + +USTRUCT(BlueprintType) +struct FOLSMovementAnimSet_ForwardFacing_Pivot +{ + GENERATED_BODY() + public: UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Movement Pivot Anim Set") @@ -202,15 +221,23 @@ struct FOLSMovementAnimSets_ForwardFacing_Pivot protected: - void GetLeftOrRightAnimSet(const bool isLeftFootPlanted, const bool isRightFootPlanted, + void GetLeftOrRightAnimSet(const bool isLeftFootPlanted, + const bool isRightFootPlanted, FOLSMovementAnimSet_ForwardFacing_Pivot& outAnimSet) const; + void GetLeftOrRightAnimSet(float feetPosition, + FOLSMovementAnimSet_ForwardFacing_Pivot& outAnimSet) const; + public: - class UAnimSequence* GetLeftOrRightByAngle(const float angle, + class UAnimSequence* GetLeftOrRightAnim(const float angle, const bool isLeftFootPlanted, const bool isRightFootPlanted, float& outPivotTime) const; + + class UAnimSequence* GetLeftOrRightAnim(const float angle, + const float feetPosition, + float& outPivotTime) const; public: @@ -243,15 +270,14 @@ public: void GetPlayRateByLocomotionState(const EOLSLocomotionStatePlayRate& state, FVector2D& outPlayRate) const; public: - - UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Stance Anim Sets") + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Gait Anim Sets") FVector2D PlayRate_Start = FVector2D::ZeroVector; - UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Stance Anim Sets") + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Gait Anim Sets") FVector2D PlayRate_Pivot = FVector2D::ZeroVector; - UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Stance Anim Sets") + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Gait Anim Sets") FVector2D PlayRate_Cycle = FVector2D::ZeroVector; }; @@ -272,7 +298,7 @@ public: FOLSMovementAnimSets_ForwardFacing_Pivot Pivot; UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Gait Anim Set") - TObjectPtr StopCycle = nullptr; + FOLSMovementAnimSet_ForwardFacing_Stop Stop; }; USTRUCT(BlueprintType)