Changed Pivot Blending from Inertialization -> Standard Blend.
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@ -205,6 +205,9 @@ protected:
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protected:
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UPROPERTY(BlueprintReadWrite, Category = "ThreadSafe|Pivots")
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float PivotAnimTime = 0.f;
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UPROPERTY(BlueprintReadWrite, Category = "ThreadSafe|Pivots")
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FVector PivotStartAcceleration = FVector::ZeroVector;
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