Updated playrate to fix pivot popping

This commit is contained in:
LongLy 2024-11-14 14:20:44 -07:00
parent e04945f787
commit 84707d211f
7 changed files with 161 additions and 1422 deletions

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@ -1,7 +1,7 @@
/Engine=C:/Program Files/Epic Games/UE_5.4/Engine/Shaders
/ShaderAutogen=H:/Projects/OLS/Intermediate/ShaderAutogen
/Plugin/ExrReaderShaders=C:/Program Files/Epic Games/UE_5.4/Engine/Plugins/Media/ImgMedia/Shaders
/Plugin/WmfMedia=C:/Program Files/Epic Games/UE_5.4/Engine/Plugins/Media/WmfMedia/Shaders
/Plugin/GLTFExporter=C:/Program Files/Epic Games/UE_5.4/Engine/Plugins/Enterprise/GLTFExporter/Shaders
/Plugin/FX/Niagara=C:/Program Files/Epic Games/UE_5.4/Engine/Plugins/FX/Niagara/Shaders
/Plugin/ExrReaderShaders=C:/Program Files/Epic Games/UE_5.4/Engine/Plugins/Media/ImgMedia/Shaders
/Plugin/WmfMedia=C:/Program Files/Epic Games/UE_5.4/Engine/Plugins/Media/WmfMedia/Shaders
/Plugin/Experimental/ChaosNiagara=C:/Program Files/Epic Games/UE_5.4/Engine/Plugins/Experimental/ChaosNiagara/Shaders

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@ -157,8 +157,8 @@ public:
FOLSGaitAnimSet()
{
PlayRate_Start = FVector2D(.8f, 1.2f);
PlayRate_Pivot = FVector2D(.8f, 1.2f);
PlayRate_Start = FVector2D(.6f, 5.f);
PlayRate_Pivot = FVector2D(.6f, 5.f);
PlayRate_Cycle = FVector2D(.8f, 1.2f);
};