Testing new pivot settings
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@ -310,7 +310,7 @@ bool UOLSBaseLinkedLayerAnimInstance::ShouldLookingOrAimingDirectionSelectNewPiv
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bool UOLSBaseLinkedLayerAnimInstance::ShouldVelocityDirectionSelectNewPivotAnimation(const float lastPivotTime) const
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{
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return (bIsLookingOrAimingDirection && lastPivotTime > 0.0f && bWasRightFootPlantingChanged != bIsRightFootPlanted);
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return (bIsLookingOrAimingDirection && lastPivotTime > 0.0f);
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}
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UOLSBaseLayerAnimInstance* UOLSBaseLinkedLayerAnimInstance::GetBaseMainAnimInstance() const
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@ -393,9 +393,6 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Stance Anim Sets")
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FOLSGaitAnimSets WalkAnimSets;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Stance Anim Sets")
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uint8 bUseFeetPosition : 1 = false;
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};
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USTRUCT(BlueprintType)
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