Testing new pivot settings

This commit is contained in:
mrlee207 2025-05-14 14:57:39 +07:00
parent a50669a647
commit 9bece0195a
5 changed files with 48 additions and 69 deletions

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@ -310,7 +310,7 @@ bool UOLSBaseLinkedLayerAnimInstance::ShouldLookingOrAimingDirectionSelectNewPiv
bool UOLSBaseLinkedLayerAnimInstance::ShouldVelocityDirectionSelectNewPivotAnimation(const float lastPivotTime) const
{
return (bIsLookingOrAimingDirection && lastPivotTime > 0.0f && bWasRightFootPlantingChanged != bIsRightFootPlanted);
return (bIsLookingOrAimingDirection && lastPivotTime > 0.0f);
}
UOLSBaseLayerAnimInstance* UOLSBaseLinkedLayerAnimInstance::GetBaseMainAnimInstance() const

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@ -393,9 +393,6 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Stance Anim Sets")
FOLSGaitAnimSets WalkAnimSets;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Stance Anim Sets")
uint8 bUseFeetPosition : 1 = false;
};
USTRUCT(BlueprintType)