Renamed GetDistanceCurveValueAtTime by GetCurveValueAtTime

This commit is contained in:
LongLy 2024-11-27 10:05:32 -07:00
parent 127ee5de51
commit a2436e5c65
3 changed files with 8 additions and 8 deletions

View File

@ -555,7 +555,7 @@ void UOLSBaseLayerAnimInstance::ProcessTurnYawCurve_ForwardFacing()
{
float previousTurnYawCurveValue = TurnYawCurveValue;
const float turnYawWeightCurveValue = GetCurveValue(TurnYawWeightCurveName);
if (FMath::IsNearlyZero(turnYawWeightCurveValue, 0.0001f))
if (FMath::IsNearlyZero(turnYawWeightCurveValue, KINDA_SMALL_NUMBER))
{
TurnYawCurveValue = 0.f;
previousTurnYawCurveValue = 0.f;

View File

@ -48,9 +48,9 @@ float UOLSLocomotionBPLibrary::FindPivotTime(const UAnimSequenceBase* animSequen
return 0.f;
}
float UOLSLocomotionBPLibrary::GetDistanceCurveValueAtTime(const UAnimSequenceBase* animSequence,
const float time,
const FName& curveName)
float UOLSLocomotionBPLibrary::GetCurveValueAtTime(const UAnimSequenceBase* animSequence,
const float time,
const FName& curveName)
{
FAnimCurveBufferAccess bufferCurveAccess(animSequence, curveName);
if (bufferCurveAccess.IsValid())
@ -146,8 +146,8 @@ float UOLSLocomotionBPLibrary::GetTimeAfterDistanceTraveled(const UAnimSequenceB
// Traverse the distance curve, accumulating animated distance until the desired distance is reached.
while ((accumulatedDistance < distanceTraveled) && (shouldAllowLooping || (newTime + stepTime < sequenceLength)))
{
const float currentDistance = GetDistanceCurveValueAtTime(animSequence, newTime, curveName);
const float distanceAfterStep = GetDistanceCurveValueAtTime(animSequence, newTime + stepTime, curveName);
const float currentDistance = GetCurveValueAtTime(animSequence, newTime, curveName);
const float distanceAfterStep = GetCurveValueAtTime(animSequence, newTime + stepTime, curveName);
const float animationDistanceThisStep = distanceAfterStep - currentDistance;
if (!FMath::IsNearlyZero(animationDistanceThisStep))
@ -281,7 +281,7 @@ FSequenceEvaluatorReference UOLSLocomotionBPLibrary::DistanceMatchToTarget(const
{
if (const UAnimSequenceBase* animSequence = inSequenceEvaluator.GetSequence())
{
if (GetDistanceCurveValueAtTime(animSequence,
if (GetCurveValueAtTime(animSequence,
USequenceEvaluatorLibrary::GetAccumulatedTime(sequenceEvaluator),
curveName) > stopDistanceThreshHold && !shouldDistanceMatchStop)
{

View File

@ -22,7 +22,7 @@ public:
static float FindPivotTime(const UAnimSequenceBase* animSequence, const float sampleRate);
UFUNCTION(BlueprintCallable, Category = "OLS|Function Library", meta=(BlueprintThreadSafe))
static float GetDistanceCurveValueAtTime(const UAnimSequenceBase* animSequence, const float time, const FName& curveName);
static float GetCurveValueAtTime(const UAnimSequenceBase* animSequence, const float time, const FName& curveName);
UFUNCTION(BlueprintCallable, Category = "OLS|Function Library", meta=(BlueprintThreadSafe))
static float GetTimeAtDistance(const UAnimSequenceBase* animSequence, const float& distance, FName curveName);