Removed structs that are not used
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a04125f879
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@ -29,32 +29,6 @@ public:
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FName IKTargetFootLeft = NAME_None;
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FName IKTargetFootLeft = NAME_None;
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};
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};
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USTRUCT(BlueprintType)
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struct FOLSRotationMatchingData
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{
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, Category = "RotationMatchingData")
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float TargetAngle = 0.0f;
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UPROPERTY(BlueprintReadWrite, Category = "RotationMatchingData")
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float CurrentAccelDir = 0.0f;
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UPROPERTY(BlueprintReadWrite, Category = "RotationMatchingData")
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float EntryAccelDir = 0.0f;
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UPROPERTY(BlueprintReadWrite, Category = "RotationMatchingData")
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float EntryRotYaw = 0.0f;
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UPROPERTY(BlueprintReadWrite, Category = "RotationMatchingData")
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float DesiredYaw = 0.0f;
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UPROPERTY(BlueprintReadWrite, Category = "RotationMatchingData")
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uint8 AnimHasRotationLeft : 1 = true;
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};
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USTRUCT(BlueprintType)
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USTRUCT(BlueprintType)
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struct FOLSTurnInPlaceAnimSet
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struct FOLSTurnInPlaceAnimSet
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{
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{
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@ -79,24 +53,6 @@ public:
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TObjectPtr<class UAnimSequence> TurnInPlace_180_R = nullptr;
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TObjectPtr<class UAnimSequence> TurnInPlace_180_R = nullptr;
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};
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};
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USTRUCT(BlueprintType)
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struct FOLSAimAnimSet
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Aim Anim Set")
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TObjectPtr<class UAnimSequence> AimPose = nullptr;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Aim Anim Set")
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TObjectPtr<class UAimOffsetBlendSpace> IdleAimOffset = nullptr;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Aim Anim Set")
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TObjectPtr<class UAimOffsetBlendSpace> RelaxedAimOffset = nullptr;
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};
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USTRUCT(BlueprintType)
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USTRUCT(BlueprintType)
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struct FOLSIdleAnimSet
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struct FOLSIdleAnimSet
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{
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{
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