Renamed params

This commit is contained in:
mrlee207 2025-07-29 22:25:44 +07:00
parent b4105ffb75
commit cd19bfec44
3 changed files with 7 additions and 7 deletions

View File

@ -234,7 +234,7 @@ AN_FootPlant_Left_C=
LastLevel=/Game/Maps/Startup
[ModuleFileTracking]
ols.TimeStamp=2025.05.17-10.48.34
ols.TimeStamp=2025.07.29-15.11.02
ols.LastCompileMethod=External
StorageServerClient.TimeStamp=2025.03.18-08.01.20
StorageServerClient.LastCompileMethod=External
@ -2115,7 +2115,7 @@ AnimPreviewInstance.Montage=True
K2Node_MakeStruct.PinOptions=True
[AssetEditorSubsystem]
CleanShutdown=True
CleanShutdown=False
DebuggerAttached=True
RecentAssetEditors=AnimationEditor
RecentAssetEditors=AnimationEditor

View File

@ -82,7 +82,7 @@ UAnimSequence* FOLSMovementAnimSet::GetMovementAnimationByCardinalDirection(cons
return result;
}
class UAnimSequence* FOLSMovementAnimSet_ForwardFacing_StartCycle::GetForwardLeftOrRightFootByAngle(
class UAnimSequence* FOLSMovementAnimSet_ForwardFacing_StartCycle::GetForwardLeftOrRightFoot(
const bool isRightFootFront) const
{
return (isRightFootFront) ? Forward_R : Forward_L;
@ -94,14 +94,14 @@ UAnimSequence* FOLSMovementAnimSet_ForwardFacing_StartCycle::GetForward180LeftOr
}
class UAnimSequence* FOLSMovementAnimSet_ForwardFacing_StartCycle::GetMovementAnimationByAngle(
const EOLSCardinalDirection direction, const float angle, const bool isRightFootFront) const
const EOLSCardinalDirection direction, const float angle, const bool isRightFootFarFromTarget) const
{
TObjectPtr<UAnimSequence> result = nullptr;
switch (direction)
{
case EOLSCardinalDirection::EForward:
result = GetForwardLeftOrRightFootByAngle(isRightFootFront);
result = GetForwardLeftOrRightFoot(isRightFootFarFromTarget);
break;
case EOLSCardinalDirection::ELeft:
result = Left;

View File

@ -173,11 +173,11 @@ struct FOLSMovementAnimSet_ForwardFacing_StartCycle
public:
class UAnimSequence* GetForwardLeftOrRightFootByAngle(const bool isRightFootFront) const;
class UAnimSequence* GetForwardLeftOrRightFoot(const bool isRightFootFront) const;
class UAnimSequence* GetForward180LeftOrRightByAngle(const float angle) const;
class UAnimSequence* GetMovementAnimationByAngle(const EOLSCardinalDirection direction,
const float angle,
const bool isRightFootFront) const;
const bool isRightFootFarFromTarget) const;
public: