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mrlee207 2025-05-14 11:30:21 +07:00
parent 0824f30541
commit d4a5051eb2

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@ -93,7 +93,8 @@ protected:
const EOLSHipDirection hipDirection) const;
UFUNCTION(BlueprintCallable, meta = (BlueprintThreadSafe), Category = "ThreadSafe|Selectors")
FVector2D SelectPlayRateByLocomotionState(const bool isCrouching, const bool isAiming, const EOLSGait gait, const EOLSLocomotionStatePlayRate locomotionState) const;
FVector2D SelectPlayRateByLocomotionState(const bool isCrouching, const bool isAiming, const EOLSGait gait,
const EOLSLocomotionStatePlayRate locomotionState) const;
protected: