Renamed some animation data

This commit is contained in:
mrlee207 2025-07-30 21:29:07 +07:00
parent 492c4135f5
commit e72064eb13
9 changed files with 928 additions and 747 deletions

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@ -1,3 +1,4 @@
;METADATA=(Diff=true, UseCommands=true)
[/Script/Engine.GameUserSettings] [/Script/Engine.GameUserSettings]
bUseVSync=False bUseVSync=False
bUseDynamicResolution=False bUseDynamicResolution=False
@ -5,8 +6,6 @@ ResolutionSizeX=3840
ResolutionSizeY=2160 ResolutionSizeY=2160
LastUserConfirmedResolutionSizeX=3840 LastUserConfirmedResolutionSizeX=3840
LastUserConfirmedResolutionSizeY=2160 LastUserConfirmedResolutionSizeY=2160
WindowPosX=-1
WindowPosY=-1
FullscreenMode=1 FullscreenMode=1
LastConfirmedFullscreenMode=1 LastConfirmedFullscreenMode=1
PreferredFullscreenMode=1 PreferredFullscreenMode=1

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@ -121,12 +121,12 @@ class UAnimSequence* FOLSMovementAnimSet_ForwardFacing_StartCycle::GetMovementAn
return result; return result;
} }
UAnimSequence* FOLSMovementAnimSets_ForwardFacing_StopCycle::GetLeftOrRightAnim(const bool isRightFootPlanted) const UAnimSequence* FOLSMovementAnimSet_ForwardFacing_StopCycle::GetLeftOrRightAnim(const bool isRightFootPlanted) const
{ {
return Stop.GetForwardLeftOrRightFoot(isRightFootPlanted); return Stop.GetForwardLeftOrRightFoot(isRightFootPlanted);
} }
class UAnimSequence* FOLSMovementAnimSets_ForwardFacing_Pivot::GetLeftOrRightByAngle(const float angle, class UAnimSequence* FOLSMovementAnimSet_ForwardFacing_Pivot::GetLeftOrRightByAngle(const float angle,
const bool isRightFootFarFromTarget) const const bool isRightFootFarFromTarget) const
{ {
return (angle > 0.f return (angle > 0.f

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@ -177,21 +177,6 @@ struct FOLSMovementAnimSet_ForwardFacing_Pivot
{ {
GENERATED_BODY() GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Movement Pivot Anim Set")
FOLSMovementAnimSet_FeetPosition Pivot180L;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Movement Pivot Anim Set")
FOLSMovementAnimSet_FeetPosition Pivot180R;
};
USTRUCT(BlueprintType)
struct FOLSMovementAnimSets_ForwardFacing_Pivot
{
GENERATED_BODY()
public: public:
class UAnimSequence* GetLeftOrRightByAngle(const float angle, class UAnimSequence* GetLeftOrRightByAngle(const float angle,
@ -207,7 +192,7 @@ public:
}; };
USTRUCT(BlueprintType) USTRUCT(BlueprintType)
struct FOLSMovementAnimSets_ForwardFacing_StopCycle struct FOLSMovementAnimSet_ForwardFacing_StopCycle
{ {
GENERATED_BODY() GENERATED_BODY()
@ -266,10 +251,10 @@ public:
TObjectPtr<class UAnimSequence> Cycle = nullptr; TObjectPtr<class UAnimSequence> Cycle = nullptr;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Gait Anim Set") UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Gait Anim Set")
FOLSMovementAnimSets_ForwardFacing_Pivot Pivot; FOLSMovementAnimSet_ForwardFacing_Pivot Pivot;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Gait Anim Set") UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Gait Anim Set")
FOLSMovementAnimSets_ForwardFacing_StopCycle StopCycle; FOLSMovementAnimSet_ForwardFacing_StopCycle StopCycle;
}; };
USTRUCT(BlueprintType) USTRUCT(BlueprintType)