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b613397c75
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Fixed incorrectly selecting start animation for velocity mode
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2025-08-29 10:17:08 +07:00 |
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c0c05e57be
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Refactored FOLSMovementDirectionThresholds
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2025-08-05 12:37:14 +07:00 |
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6aa23dcddf
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Fixed incorrect transition condition between pivot and cycle
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2025-08-05 12:06:43 +07:00 |
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c90b733a3d
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Refactored camera direction
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2025-08-05 10:24:11 +07:00 |
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43c3d02f0a
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Added new animation
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2025-08-05 10:23:33 +07:00 |
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1f93b7eb33
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Updated animations
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2025-08-05 10:23:23 +07:00 |
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e954b1c853
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Updated Orientation Warping alpha
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2025-08-04 13:51:56 +07:00 |
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20890e4239
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Updated curves into animations
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2025-08-02 11:00:20 +07:00 |
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7286acad8b
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Refactored Feet Position Animation Data.
Optimization for FeetPosition
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2025-08-01 12:43:20 +07:00 |
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a17d3ca74a
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Merge branch 'detached'
# Conflicts:
# Content/Characters/UEFN_Mannequin/AnimationLayers/ABP_UEFN_Base_New.uasset
# Content/Characters/UEFN_Mannequin/AnimationLayers/ABP_UEFN_FullBody_Base_New.uasset
# Saved/AutoScreenshot.png
# Source/OLSAnimation/Private/Data/OLSAnimationData.cpp
# Source/OLSAnimation/Public/Data/OLSAnimationData.h
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2025-07-31 17:08:30 +07:00 |
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29d0870443
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Refactored Forward Facing animation data.
Reverted back to UE5.6 -> UE5.5.
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2025-07-31 17:06:58 +07:00 |
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fb98645ea6
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Renamed some animation data
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2025-07-31 12:53:45 +07:00 |
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f3cb92782d
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Refactored Forward Facing anim data
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2025-07-31 12:53:43 +07:00 |
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38e3ce0878
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Refactored FeetPosition.
Addeed Blend profiles to stop -> start
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2025-07-31 12:53:36 +07:00 |
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ccfc21492d
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Updated animation transitiontolocomotion window.
Updated Run Pivot PlayRate.
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2025-07-31 12:53:30 +07:00 |
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e5a382f9e4
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Made pivot more responsive
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2025-07-31 12:53:30 +07:00 |
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48e48254e3
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Updated compression curve
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2025-07-31 12:53:29 +07:00 |
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5f4aae5f2c
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updated compression curve
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2025-07-31 12:53:22 +07:00 |
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b604715c5d
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Testing new pivot settings
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2025-07-31 12:53:14 +07:00 |
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406b4e03ae
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Implemented Stop by foot planted and pivot feet curve or foot flags selection
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2025-07-31 12:53:12 +07:00 |
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501111ec24
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Removed legacy feet position and replaced by calculating theirs distance by IK feet and target.
Fixed Pivot condition for velocity direction that does not corresponding to player input.
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2025-07-27 10:06:15 +07:00 |
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226368b178
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Small changes
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2025-07-26 14:17:35 +07:00 |
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a6755cf61c
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Reverted back to Unreal 5.4
Added curves into RFoot Stop Cycle for both walk and run.
Implemented stop cycle foot based.
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2025-07-25 11:59:13 +07:00 |
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2d97bf84b2
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Removed Print String.
Changed Pivot's blend profile from FastFeet -> FastFeet_RootWeight
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2025-07-24 13:50:00 +07:00 |
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0824f30541
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Updated pivot time for each anim set
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2025-05-13 22:19:25 +07:00 |
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c49fd5ec78
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Migrated from the previous repos
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2025-05-13 15:21:02 +07:00 |
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