17 Commits

Author SHA1 Message Date
b613397c75 Fixed incorrectly selecting start animation for velocity mode 2025-08-29 10:17:08 +07:00
c90b733a3d Refactored camera direction 2025-08-05 10:24:11 +07:00
7286acad8b Refactored Feet Position Animation Data.
Optimization for FeetPosition
2025-08-01 12:43:20 +07:00
a17d3ca74a Merge branch 'detached'
# Conflicts:
#	Content/Characters/UEFN_Mannequin/AnimationLayers/ABP_UEFN_Base_New.uasset
#	Content/Characters/UEFN_Mannequin/AnimationLayers/ABP_UEFN_FullBody_Base_New.uasset
#	Saved/AutoScreenshot.png
#	Source/OLSAnimation/Private/Data/OLSAnimationData.cpp
#	Source/OLSAnimation/Public/Data/OLSAnimationData.h
2025-07-31 17:08:30 +07:00
29d0870443 Refactored Forward Facing animation data.
Reverted back to UE5.6 -> UE5.5.
2025-07-31 17:06:58 +07:00
fb98645ea6 Renamed some animation data 2025-07-31 12:53:45 +07:00
a04125f879 Renamed params 2025-07-31 12:53:40 +07:00
ccfc21492d Updated animation transitiontolocomotion window.
Updated Run Pivot PlayRate.
2025-07-31 12:53:30 +07:00
48e48254e3 Updated compression curve 2025-07-31 12:53:29 +07:00
5f4aae5f2c updated compression curve 2025-07-31 12:53:22 +07:00
b604715c5d Testing new pivot settings 2025-07-31 12:53:14 +07:00
37d4e08438 Changed Forward Facing start cycle from foot based to feetpositionvalue 2025-07-31 12:53:14 +07:00
406b4e03ae Implemented Stop by foot planted and pivot feet curve or foot flags selection 2025-07-31 12:53:12 +07:00
501111ec24 Removed legacy feet position and replaced by calculating theirs distance by IK feet and target.
Fixed Pivot condition for velocity direction that does not corresponding to player input.
2025-07-27 10:06:15 +07:00
226368b178 Small changes 2025-07-26 14:17:35 +07:00
a6755cf61c Reverted back to Unreal 5.4
Added curves into RFoot Stop Cycle for both walk and run.
Implemented stop cycle foot based.
2025-07-25 11:59:13 +07:00
c49fd5ec78 Migrated from the previous repos 2025-05-13 15:21:02 +07:00