11 Commits

Author SHA1 Message Date
29d0870443 Refactored Forward Facing animation data.
Reverted back to UE5.6 -> UE5.5.
2025-07-31 17:06:58 +07:00
501111ec24 Removed legacy feet position and replaced by calculating theirs distance by IK feet and target.
Fixed Pivot condition for velocity direction that does not corresponding to player input.
2025-07-27 10:06:15 +07:00
226368b178 Small changes 2025-07-26 14:17:35 +07:00
84803c829e Merge remote-tracking branch 'origin/main' 2025-07-25 12:01:35 +07:00
a6755cf61c Reverted back to Unreal 5.4
Added curves into RFoot Stop Cycle for both walk and run.
Implemented stop cycle foot based.
2025-07-25 11:59:13 +07:00
bbb85871dc Updated project to 5.6 2025-07-24 17:45:58 +07:00
2d97bf84b2 Removed Print String.
Changed Pivot's blend profile from FastFeet -> FastFeet_RootWeight
2025-07-24 13:50:00 +07:00
d4a5051eb2 Format code 2025-05-14 11:30:21 +07:00
0824f30541 Updated pivot time for each anim set 2025-05-13 22:19:25 +07:00
c49fd5ec78 Migrated from the previous repos 2025-05-13 15:21:02 +07:00
80c1cf6ce3 Initial commit 2025-05-13 08:12:30 +00:00