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4f05dfbe57
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Changed Pivot Blending from Inertialization -> Standard Blend.
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2025-11-21 11:55:40 -08:00 |
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b613397c75
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Fixed incorrectly selecting start animation for velocity mode
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2025-08-29 10:17:08 +07:00 |
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c0c05e57be
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Refactored FOLSMovementDirectionThresholds
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2025-08-05 12:37:14 +07:00 |
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6aa23dcddf
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Fixed incorrect transition condition between pivot and cycle
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2025-08-05 12:06:43 +07:00 |
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c90b733a3d
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Refactored camera direction
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2025-08-05 10:24:11 +07:00 |
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43c3d02f0a
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Added new animation
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2025-08-05 10:23:33 +07:00 |
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1f93b7eb33
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Updated animations
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2025-08-05 10:23:23 +07:00 |
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e954b1c853
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Updated Orientation Warping alpha
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2025-08-04 13:51:56 +07:00 |
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20890e4239
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Updated curves into animations
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2025-08-02 11:00:20 +07:00 |
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7286acad8b
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Refactored Feet Position Animation Data.
Optimization for FeetPosition
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2025-08-01 12:43:20 +07:00 |
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a17d3ca74a
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Merge branch 'detached'
# Conflicts:
# Content/Characters/UEFN_Mannequin/AnimationLayers/ABP_UEFN_Base_New.uasset
# Content/Characters/UEFN_Mannequin/AnimationLayers/ABP_UEFN_FullBody_Base_New.uasset
# Saved/AutoScreenshot.png
# Source/OLSAnimation/Private/Data/OLSAnimationData.cpp
# Source/OLSAnimation/Public/Data/OLSAnimationData.h
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2025-07-31 17:08:30 +07:00 |
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29d0870443
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Refactored Forward Facing animation data.
Reverted back to UE5.6 -> UE5.5.
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2025-07-31 17:06:58 +07:00 |
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128c44a0b1
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Merge remote-tracking branch 'origin/refactoring' into refactoring
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2025-07-31 12:54:01 +07:00 |
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fb98645ea6
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Renamed some animation data
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2025-07-31 12:53:45 +07:00 |
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648ebb5204
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Updated Rider
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2025-07-31 12:53:43 +07:00 |
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f3cb92782d
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Refactored Forward Facing anim data
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2025-07-31 12:53:43 +07:00 |
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bb5f9d2d87
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Removed structs that are not used
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2025-07-31 12:53:43 +07:00 |
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a04125f879
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Renamed params
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2025-07-31 12:53:40 +07:00 |
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38e3ce0878
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Refactored FeetPosition.
Addeed Blend profiles to stop -> start
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2025-07-31 12:53:36 +07:00 |
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ccfc21492d
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Updated animation transitiontolocomotion window.
Updated Run Pivot PlayRate.
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2025-07-31 12:53:30 +07:00 |
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e5a382f9e4
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Made pivot more responsive
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2025-07-31 12:53:30 +07:00 |
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48e48254e3
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Updated compression curve
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2025-07-31 12:53:29 +07:00 |
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5f4aae5f2c
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updated compression curve
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2025-07-31 12:53:22 +07:00 |
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b604715c5d
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Testing new pivot settings
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2025-07-31 12:53:14 +07:00 |
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37d4e08438
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Changed Forward Facing start cycle from foot based to feetpositionvalue
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2025-07-31 12:53:14 +07:00 |
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406b4e03ae
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Implemented Stop by foot planted and pivot feet curve or foot flags selection
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2025-07-31 12:53:12 +07:00 |
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e72064eb13
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Renamed some animation data
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2025-07-30 21:29:07 +07:00 |
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492c4135f5
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Updated Rider
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2025-07-30 18:20:27 +07:00 |
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15f696172a
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Refactored Forward Facing anim data
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2025-07-30 15:13:22 +07:00 |
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3538c50792
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Removed structs that are not used
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2025-07-30 14:27:18 +07:00 |
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cd19bfec44
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Renamed params
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2025-07-29 22:25:44 +07:00 |
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b4105ffb75
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Refactored FeetPosition.
Addeed Blend profiles to stop -> start
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2025-07-29 15:50:33 +07:00 |
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9ec5388f4e
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Merge branch 'main' into refactoring
# Conflicts:
# Content/Characters/UEFN_Mannequin/AnimationLayers/ABP_UEFN_FullBody_Base_New.uasset
# Content/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Stop_F_Rfoot.uasset
# Content/Characters/UEFN_Mannequin/Animations/Run/M_Neutral_Run_Turn_L_180_Lfoot.uasset
# Content/Characters/UEFN_Mannequin/Animations/Walk/M_Neutral_Walk_Stop_F_Lfoot.uasset
# Content/Characters/UEFN_Mannequin/Animations/Walk/M_Neutral_Walk_Stop_F_Rfoot.uasset
# Saved/AutoScreenshot.png
# Saved/Autosaves/Game/Characters/UEFN_Mannequin/AnimationLayers/ABP_UEFN_FullBody_Base_New_Auto1.uasset
# Source/OLSAnimation/Private/AnimInstances/OLSBaseLinkedLayerAnimInstance.cpp
# Source/OLSAnimation/Private/Data/OLSAnimationData.cpp
# Source/OLSAnimation/Public/AnimInstances/OLSBaseLinkedLayerAnimInstance.h
# Source/OLSAnimation/Public/Data/OLSAnimationData.h
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2025-07-29 15:36:28 +07:00 |
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501111ec24
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Removed legacy feet position and replaced by calculating theirs distance by IK feet and target.
Fixed Pivot condition for velocity direction that does not corresponding to player input.
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2025-07-27 10:06:15 +07:00 |
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226368b178
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Small changes
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2025-07-26 14:17:35 +07:00 |
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84803c829e
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Merge remote-tracking branch 'origin/main'
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2025-07-25 12:01:35 +07:00 |
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a6755cf61c
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Reverted back to Unreal 5.4
Added curves into RFoot Stop Cycle for both walk and run.
Implemented stop cycle foot based.
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2025-07-25 11:59:13 +07:00 |
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bbb85871dc
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Updated project to 5.6
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2025-07-24 17:45:58 +07:00 |
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2d97bf84b2
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Removed Print String.
Changed Pivot's blend profile from FastFeet -> FastFeet_RootWeight
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2025-07-24 13:50:00 +07:00 |
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2fd439e76b
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Updated animation transitiontolocomotion window.
Updated Run Pivot PlayRate.
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2025-05-19 21:29:50 +07:00 |
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c3651e6053
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Made pivot more responsive
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2025-05-17 18:01:13 +07:00 |
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cbe4600c1e
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Updated compression curve
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2025-05-16 16:06:10 +07:00 |
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6df22fa048
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updated compression curve
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2025-05-15 14:56:37 +07:00 |
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9bece0195a
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Testing new pivot settings
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2025-05-14 14:57:39 +07:00 |
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a50669a647
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Changed Forward Facing start cycle from foot based to feetpositionvalue
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2025-05-14 13:56:52 +07:00 |
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49ab3fd41f
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Implemented Stop by foot planted and pivot feet curve or foot flags selection
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2025-05-14 12:38:48 +07:00 |
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d4a5051eb2
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Format code
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2025-05-14 11:30:21 +07:00 |
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0824f30541
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Updated pivot time for each anim set
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2025-05-13 22:19:25 +07:00 |
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c49fd5ec78
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Migrated from the previous repos
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2025-05-13 15:21:02 +07:00 |
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80c1cf6ce3
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Initial commit
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2025-05-13 08:12:30 +00:00 |
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