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@ -93,8 +93,7 @@ protected:
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const EOLSHipDirection hipDirection) const;
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UFUNCTION(BlueprintCallable, meta = (BlueprintThreadSafe), Category = "ThreadSafe|Selectors")
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FVector2D SelectPlayRateByLocomotionState(const bool isCrouching, const bool isAiming, const EOLSGait gait,
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const EOLSLocomotionStatePlayRate locomotionState) const;
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FVector2D SelectPlayRateByLocomotionState(const bool isCrouching, const bool isAiming, const EOLSGait gait, const EOLSLocomotionStatePlayRate locomotionState) const;
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protected:
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