// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action. #pragma once #include "CoreMinimal.h" #include "UObject/Interface.h" #include "OLSBatchGameplayAbilityInterface.generated.h" // This class does not need to be modified. UINTERFACE(MinimalAPI) class UOLSBatchGameplayAbilityInterface : public UInterface { GENERATED_BODY() }; /** * */ class OLS_API IOLSBatchGameplayAbilityInterface { GENERATED_BODY() public: /** * Analogous to "K2_EndAbility" function, but exposed to identify that this is triggered by a batched RPC. */ UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category = "OLS | Batch Gameplay Ability") void EndAbilityFromBatch(); };