// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action. #pragma once #include "CoreMinimal.h" #include "OLSPawnDataAsset.h" #include "OLSExperienceActionSetDataAsset.generated.h" /** * Definition of a set of actions to perform as part of entering an experience */ UCLASS(BlueprintType, NotBlueprintable) class OLS_API UOLSExperienceActionSetDataAsset : public UOLSPrimaryDataAsset { GENERATED_BODY() public: //~ Begin UObject interface #if WITH_EDITOR virtual EDataValidationResult IsDataValid(class FDataValidationContext& context) const override; #endif //~ End UObject interface //~ Begin UPrimaryDataAsset interface #if WITH_EDITORONLY_DATA virtual void UpdateAssetBundleData() override; #endif //~ End UPrimaryDataAsset interface public: // List of actions to perform as this experience is loaded/activated/deactivated/unloaded UPROPERTY(EditAnywhere, Instanced, Category="Actions to Perform") TArray> Actions; // List of Game Feature Plugins this experience wants to have active UPROPERTY(EditAnywhere, Category="Feature Dependencies") TArray GameFeaturesToEnable; };