// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action. #pragma once /** * when you modify this, please note that this information can be saved with instances * also DefaultEngine.ini [/Script/Engine.CollisionProfile] should match with this list **/ // Trace against Actors/Components which provide interactions. #define OLS_TraceChannel_Interaction ECC_GameTraceChannel1 // Trace used by weapons, will hit physics assets instead of capsules #define OLS_TraceChannel_Weapon ECC_GameTraceChannel2 // Trace used by by weapons, will hit pawn capsules instead of physics assets #define OLS_TraceChannel_Weapon_Capsule ECC_GameTraceChannel3 // Trace used by by weapons, will trace through multiple pawns rather than stopping on the first hit #define OLS_TraceChannel_Weapon_Multi ECC_GameTraceChannel4 // Allocated to aim assist by the ShooterCore game feature // ECC_GameTraceChannel5