// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action. #pragma once #include "CoreMinimal.h" #include "GameFramework/GameSession.h" #include "OLSGameSession.generated.h" UCLASS() class OLS_API AOLSGameSession : public AGameSession { GENERATED_BODY() public: // Sets default values for this actor's properties AOLSGameSession(); protected: // Called when the game starts or when spawned virtual void BeginPlay() override; public: // Called every frame virtual void Tick(float DeltaTime) override; };