// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action. #include "Cheats/OLSCheatManager.h" #include "GameplayTagContainer.h" #include "OLSGameplayTags.h" #include "OLSMessages.h" #include "Characters/OLSCharacter.h" #include "GameFramework/CharacterMovementComponent.h" #include "GameFramework/GameplayMessageSubsystem.h" #include "Kismet/KismetSystemLibrary.h" void UOLSCheatManager::CheatModifyMaxSpeed(const float speed) { const TObjectPtr pController = Cast(GetOuter()); if (pController) { const TObjectPtr pCharacter = Cast(pController->GetCharacter()); if (pCharacter) { pCharacter->GetCharacterMovement()->MaxWalkSpeed = speed; } } } void UOLSCheatManager::ToggleDebugAnim(const bool shouldEnable) const { FOLSBasicMessage message; message.bShouldEnable = shouldEnable; UGameplayMessageSubsystem& messageSubsystem = UGameplayMessageSubsystem::Get(this); messageSubsystem.BroadcastMessage(FGameplayTag::RequestGameplayTag(GTag_Cheat_Debug_ToggleDebugAnim), MoveTemp(message)); }