// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action. #pragma once #include "CoreMinimal.h" #include "AnimNodes/AnimNode_Slot.h" #include "UObject/Object.h" #include "AnimNode_SlotCustom.generated.h" /** * */ USTRUCT(BlueprintInternalUseOnly) struct OLSANIMATION_API FAnimNode_SlotCustom : public FAnimNode_Slot { GENERATED_BODY() public: virtual void Update_AnyThread(const FAnimationUpdateContext& context) override; };