// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action. #include "DataAssets/OLSPawnDataAsset.h" UOLSPawnDataAsset::UOLSPawnDataAsset(const FObjectInitializer& objectInitializer) : Super(objectInitializer) { PawnClass = nullptr; TagRelationshipMapping = nullptr; InputConfig = nullptr; // @Todo: implement DefaultCamera mode here. // DefaultCameraMode = nullptr; } FString UOLSPawnDataAsset::GetIdentifierString() const { return GetPrimaryAssetId().ToString(); }