// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action. #pragma once #include "CoreMinimal.h" #include "ModularGameplayActors/OLSModularPlayerState.h" #include "OLSPlayerState.generated.h" /** * AOLSPlayerState * * Base player state class used by this project. */ UCLASS(Config = Game) class OLS_API AOLSPlayerState : public AOLSModularPlayerState { GENERATED_BODY() public: AOLSPlayerState(const FObjectInitializer& objectInitializer); //~ Begin AActor interface virtual void PostInitializeComponents() override; //~ End AActor interface public: UFUNCTION(BlueprintCallable, Category = "OLS|PlayerState") class AOLSPlayerController* GetOLSPlayerController() const; UFUNCTION(BlueprintCallable, Category = "OLS|PlayerState") class UOLSAbilitySystemComponent* GetOLSAbilitySystemComponent() const; };