using UnrealBuildTool; public class RiderLogging : ModuleRules { public RiderLogging(ReadOnlyTargetRules Target) : base(Target) { #if UE_4_22_OR_LATER PCHUsage = PCHUsageMode.NoPCHs; #else PCHUsage = PCHUsageMode.NoSharedPCHs; #endif #if UE_5_2_OR_LATER if(Target.Platform == UnrealTargetPlatform.Linux || Target.Platform == UnrealTargetPlatform.Mac) { bUseRTTI = false; } else #endif { bUseRTTI = true; } #if UE_5_2_OR_LATER bDisableStaticAnalysis = true; #endif PrivateDependencyModuleNames.AddRange(new [] { "Core", "RD", "RiderLink", "RiderBlueprint" }); } }