// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action. #include "ModularGameplayActors/OLSModularGameMode.h" #include "ModularGameplayActors/OLSModularCharacter.h" #include "ModularGameplayActors/OLSModularGameState.h" #include "ModularGameplayActors/OLSModularPlayerController.h" #include "ModularGameplayActors/OLSModularPlayerState.h" AOLSModularGameModeBase::AOLSModularGameModeBase(const FObjectInitializer& objectInitializer) : Super(objectInitializer) { GameStateClass = AOLSModularGameStateBase::StaticClass(); PlayerControllerClass = AOLSModularPlayerController::StaticClass(); PlayerStateClass = AOLSModularPlayerState::StaticClass(); DefaultPawnClass = AOLSModularCharacter::StaticClass(); } AOLSModularGameMode::AOLSModularGameMode(const FObjectInitializer& objectInitializer) : Super(objectInitializer) { GameStateClass = AOLSModularGameStateBase::StaticClass(); PlayerControllerClass = AOLSModularPlayerController::StaticClass(); PlayerStateClass = AOLSModularPlayerState::StaticClass(); DefaultPawnClass = AOLSModularCharacter::StaticClass(); }