using UnrealBuildTool; public class RiderBlueprint : ModuleRules { public RiderBlueprint(ReadOnlyTargetRules Target) : base(Target) { #if UE_4_22_OR_LATER PCHUsage = PCHUsageMode.NoPCHs; #else PCHUsage = PCHUsageMode.NoSharedPCHs; #endif bUseRTTI = true; #if UE_5_2_OR_LATER bDisableStaticAnalysis = true; #endif PublicDependencyModuleNames.Add("RD"); PrivateDependencyModuleNames.AddRange(new [] { "Core", "SlateCore", "RiderLink", "Slate", "AssetRegistry", "MessagingCommon", "UnrealEd", "UnrealEdMessages", "Engine", "CoreUObject" }); } }