using UnrealBuildTool; public class RiderLC : ModuleRules { public RiderLC(ReadOnlyTargetRules Target) : base(Target) { #if UE_4_22_OR_LATER PCHUsage = PCHUsageMode.NoPCHs; #else PCHUsage = PCHUsageMode.NoSharedPCHs; #endif bUseRTTI = true; #if UE_5_2_OR_LATER bDisableStaticAnalysis = true; #endif PrivateDefinitions.Add("_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING"); PrivateDefinitions.Add("_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "RiderLink", "RD" } ); if (Target.bWithLiveCoding) { PrivateIncludePathModuleNames.Add("LiveCoding"); } } }