using UnrealBuildTool; public class OLSAnimation : ModuleRules { public OLSAnimation(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "AnimGraphRuntime", "GameplayTags", "GameplayAbilities", } ); // Header files path PublicIncludePaths.AddRange(new[] { "OLSAnimation/Public" }); // Source files path PrivateIncludePaths.AddRange(new[] { "OLSAnimation/Private" }); } }