// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ols : ModuleRules { public ols(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new[] { "Core", "CoreUObject", "Engine", "GameplayTags", "GameplayTasks", "GameplayAbilities", "OLSAnimation", }); PrivateDependencyModuleNames.AddRange(new[] { "InputCore", "AnimGraphRuntime", "GameplayMessageRuntime" }); // Uncomment if you are using Slate UI // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); // Uncomment if you are using online features // PrivateDependencyModuleNames.Add("OnlineSubsystem"); // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true } }