using System.IO; using UnrealBuildTool; public class OLSAnimationEditor : ModuleRules { public OLSAnimationEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new[] { "Core", "CoreUObject", "Engine", "UnrealEd", "AnimGraph", "BlueprintGraph", "SlateCore", "ToolMenus", "Slate", "AnimationBlueprintEditor", "OLSAnimation" }); PrivateDependencyModuleNames.AddRange(new string[] { "MessageLog" }); PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/Nodes")); } }