// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action. #pragma once #include "CoreMinimal.h" const FName TurnYawWeightCurveName = TEXT("TurnYawWeight"); const FName RemainingTurnYawCurveName = TEXT("RemainingTurnYaw"); const FName EnableOrientationWarpingName = TEXT("Enable_OrientationWarping"); const FName SKEL_RootBoneName = TEXT("root"); UENUM(BlueprintType) enum class EOLSRootYawOffsetMode : uint8 { EBlendOut UMETA(DisplayName = "Blend Out"), EHold UMETA(DisplayName = "Hold"), EAccumulate UMETA(DisplayName = "Accumulate"), }; UENUM(BlueprintType) enum class EOLSHipDirection : uint8 { EForward UMETA(DisplayName = "Forward"), EBackward UMETA(DisplayName = "Backward") }; UENUM(BlueprintType) enum class EOLSCardinalDirection : uint8 { EForward UMETA(DisplayName = "Forward"), EBackward UMETA(DisplayName = "Backward"), ELeft UMETA(DisplayName = "Left"), ERight UMETA(DisplayName = "Right") }; UENUM(BlueprintType) enum class EOLSLocomotionStatePlayRate : uint8 { EStart UMETA(DisplayName = "Start State"), ECycle UMETA(DisplayName = "Cycle State"), EPivot UMETA(DisplayName = "Pivot State"), };