using UnrealBuildTool; public class RiderGameControl : ModuleRules { public RiderGameControl(ReadOnlyTargetRules Target) : base(Target) { #if UE_4_22_OR_LATER PCHUsage = PCHUsageMode.NoPCHs; #else PCHUsage = PCHUsageMode.NoSharedPCHs; #endif bUseRTTI = true; #if UE_5_2_OR_LATER bDisableStaticAnalysis = true; #endif PublicDependencyModuleNames.Add("Core"); PrivateDependencyModuleNames.AddRange(new [] { "RD", "RiderLink", "HeadMountedDisplay", "LevelEditor", "UnrealEd", "Slate", "CoreUObject", "Engine" }); } }